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This required a massive cross-cutting rework to the scope system, multiple subtle bugfixes and relearning of the parser internals, but it does appear that functions are working correctly. A few caveats: for now, parameters are always constant, regardless of type, return values can't be specified, and some script tests have been written. Most importantly, a key feature is working: closures.
31 lines
775 B
C
31 lines
775 B
C
#pragma once
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#include "toy_common.h"
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#include "toy_bucket.h"
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#include "toy_scope.h"
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typedef enum Toy_FunctionType {
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TOY_FUNCTION_CUSTOM,
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TOY_FUNCTION_NATIVE,
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} Toy_FunctionType;
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typedef struct Toy_FunctionBytecode {
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Toy_FunctionType type;
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unsigned char* code;
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Toy_Scope* parentScope;
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} Toy_FunctionBytecode;
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typedef struct Toy_FunctionNative {
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Toy_FunctionType type;
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void* native; //TODO: replace with the native function pointer
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} Toy_FunctionNative;
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typedef union Toy_Function_t {
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Toy_FunctionType type;
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Toy_FunctionBytecode bytecode;
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Toy_FunctionNative native;
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} Toy_Function;
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TOY_API Toy_Function* Toy_createFunctionFromBytecode(Toy_Bucket** bucketHandle, unsigned char* bytecode, Toy_Scope* parentScope);
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TOY_API void Toy_freeFunction(Toy_Function* fn); |