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Toy/source/toy_scope.h.txt
Kayne Ruse 8d1e4d647b Started working on Toy_Scope, incomplete
I only worked for a couple hours today.
2024-10-10 22:53:49 +11:00

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#pragma once
#include "toy_common.h"
#include "toy_bucket.h"
#include "toy_value.h"
#include "toy_string.h"
#include "toy_table.h"
//wraps Toy_Table, restricting keys to name strings, and handles scopes as a linked list
typedef struct Toy_Scope {
struct Toy_Scope* next;
Toy_Table* table;
unsigned int refCount;
} Toy_Scope;
//handle deep scopes
TOY_API Toy_Scope* Toy_pushScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
TOY_API Toy_Scope* Toy_popScope(Toy_Scope* scope);
TOY_API Toy_Scope* deepCopyScope(Toy_Bucket** bucketHandle, Toy_Scope* scope);
//manage the contents
TOY_API void Toy_declareScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value);
TOY_API void Toy_assignScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key, Toy_Value value);
TOY_API Toy_Value Toy_accessScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key);
TOY_API bool Toy_isDeclaredScope(Toy_Bucket** bucketHandle, Toy_Scope* scope, Toy_String key);