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To help with storing strings within tables, I've replaced the unused '_padding' member of 'Toy_String' with 'cachedHash', which is set to zero on string allocation. The hash of a string isn't generated and stored until it's actually needed, as the rope pattern means not every string needs a hash - hopefully this will save unnecessarily wasted time. When a hash of a string is needed, the hashing function first checks to see if that string already has one, and if so, returns it. Again, less time wasted. When generating a new string hash, the hashing function takes the string's type into account, as node-based strings first need their contents assembled into a simple char buffer. Other changes include: * Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*' * Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL' * Added a missing '#pragma once' to 'toy_print.h'
29 lines
755 B
C
29 lines
755 B
C
#pragma once
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#include "toy_common.h"
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#include "toy_token_types.h"
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//lexers are bound to a string of code
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typedef struct {
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unsigned int start; //start of the current token
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unsigned int current; //current position of the lexer
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unsigned int line; //track this for error handling
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const char* source;
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} Toy_Lexer;
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//tokens are intermediaries between lexers and parsers
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typedef struct {
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Toy_TokenType type;
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unsigned int length;
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unsigned int line;
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const char* lexeme;
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} Toy_Token;
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TOY_API void Toy_bindLexer(Toy_Lexer* lexer, const char* source);
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TOY_API Toy_Token Toy_private_scanLexer(Toy_Lexer* lexer);
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TOY_API void Toy_private_printToken(Toy_Token* token); //debugging
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//util
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#define TOY_BLANK_TOKEN() ((Toy_Token){TOY_TOKEN_NULL, 0, 0, NULL})
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