mirror of
https://github.com/krgamestudios/Toy.git
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220 lines
6.7 KiB
C
220 lines
6.7 KiB
C
#include "toy_literal_dictionary.h"
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#include "toy_memory.h"
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#include "toy_console_colors.h"
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#include <stdio.h>
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//util functions
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static void setEntryValues(Toy_private_dictionary_entry* entry, Toy_Literal key, Toy_Literal value) {
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//much simpler now
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Toy_freeLiteral(entry->key);
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entry->key = Toy_copyLiteral(key);
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Toy_freeLiteral(entry->value);
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entry->value = Toy_copyLiteral(value);
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}
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static Toy_private_dictionary_entry* getEntryArray(Toy_private_dictionary_entry* array, int capacity, Toy_Literal key, unsigned int hash, bool mustExist) {
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//find "key", starting at index
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unsigned int index = hash % capacity;
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unsigned int start = index;
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//increment once, so it can't equal start
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index = (index + 1) % capacity;
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//literal probing and collision checking
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while (index != start) { //WARNING: this is the only function allowed to retrieve an entry from the array
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Toy_private_dictionary_entry* entry = &array[index];
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if (TOY_IS_NULL(entry->key)) { //if key is empty, it's either empty or tombstone
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if (TOY_IS_NULL(entry->value) && !mustExist) {
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//found a truly empty bucket
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return entry;
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}
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//else it's a tombstone - ignore
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} else {
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if (Toy_literalsAreEqual(key, entry->key)) {
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return entry;
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}
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}
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index = (index + 1) % capacity;
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}
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return NULL;
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}
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static void adjustEntryCapacity(Toy_private_dictionary_entry** dictionaryHandle, int oldCapacity, int capacity) {
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//new entry space
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Toy_private_dictionary_entry* newEntries = TOY_ALLOCATE(Toy_private_dictionary_entry, capacity);
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for (int i = 0; i < capacity; i++) {
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newEntries[i].key = TOY_TO_NULL_LITERAL;
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newEntries[i].value = TOY_TO_NULL_LITERAL;
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}
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//move the old array into the new one
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for (int i = 0; i < oldCapacity; i++) {
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if (TOY_IS_NULL((*dictionaryHandle)[i].key)) {
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continue;
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}
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//place the key and value in the new array (reusing string memory)
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Toy_private_dictionary_entry* entry = getEntryArray(newEntries, capacity, TOY_TO_NULL_LITERAL, Toy_hashLiteral((*dictionaryHandle)[i].key), false);
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entry->key = (*dictionaryHandle)[i].key;
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entry->value = (*dictionaryHandle)[i].value;
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}
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//clear the old array
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TOY_FREE_ARRAY(Toy_private_dictionary_entry, *dictionaryHandle, oldCapacity);
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*dictionaryHandle = newEntries;
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}
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static bool setEntryArray(Toy_private_dictionary_entry** dictionaryHandle, int* capacityPtr, int contains, Toy_Literal key, Toy_Literal value, int hash) {
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//expand array if needed
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if (contains + 1 > *capacityPtr * TOY_DICTIONARY_MAX_LOAD) {
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int oldCapacity = *capacityPtr;
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*capacityPtr = TOY_GROW_CAPACITY(*capacityPtr);
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adjustEntryCapacity(dictionaryHandle, oldCapacity, *capacityPtr); //custom rather than automatic reallocation
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}
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Toy_private_dictionary_entry* entry = getEntryArray(*dictionaryHandle, *capacityPtr, key, hash, false);
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//true = contains increase
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if (TOY_IS_NULL(entry->key)) {
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setEntryValues(entry, key, value);
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return true;
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}
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else {
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setEntryValues(entry, key, value);
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return false;
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}
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return false;
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}
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static void freeEntry(Toy_private_dictionary_entry* entry) {
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Toy_freeLiteral(entry->key);
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Toy_freeLiteral(entry->value);
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entry->key = TOY_TO_NULL_LITERAL;
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entry->value = TOY_TO_NULL_LITERAL;
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}
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static void freeEntryArray(Toy_private_dictionary_entry* array, int capacity) {
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if (array == NULL) {
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return;
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}
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for (int i = 0; i < capacity; i++) {
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if (!TOY_IS_NULL(array[i].key)) {
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freeEntry(&array[i]);
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}
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}
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TOY_FREE_ARRAY(Toy_private_dictionary_entry, array, capacity);
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}
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//exposed functions
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void Toy_initLiteralDictionary(Toy_LiteralDictionary* dictionary) {
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//HACK: because modulo by 0 is undefined, set the capacity to a non-zero value (and allocate the arrays)
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dictionary->entries = NULL;
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dictionary->capacity = TOY_GROW_CAPACITY(0);
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dictionary->contains = 0;
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dictionary->count = 0;
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adjustEntryCapacity(&dictionary->entries, 0, dictionary->capacity);
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}
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void Toy_freeLiteralDictionary(Toy_LiteralDictionary* dictionary) {
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freeEntryArray(dictionary->entries, dictionary->capacity);
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dictionary->capacity = 0;
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dictionary->contains = 0;
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}
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void Toy_setLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal key, Toy_Literal value) {
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if (TOY_IS_NULL(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have null keys (set)\n" TOY_CC_RESET);
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return;
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}
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//BUGFIX: Can't hash a function
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if (TOY_IS_FUNCTION(key) || TOY_IS_FUNCTION_NATIVE(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have function keys (set)\n" TOY_CC_RESET);
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return;
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}
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if (TOY_IS_OPAQUE(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have opaque keys (set)\n" TOY_CC_RESET);
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return;
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}
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const int increment = setEntryArray(&dictionary->entries, &dictionary->capacity, dictionary->contains, key, value, Toy_hashLiteral(key));
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if (increment) {
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dictionary->contains++;
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dictionary->count++;
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}
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}
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Toy_Literal Toy_getLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal key) {
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if (TOY_IS_NULL(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have null keys (get)\n" TOY_CC_RESET);
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return TOY_TO_NULL_LITERAL;
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}
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//BUGFIX: Can't hash a function
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if (TOY_IS_FUNCTION(key) || TOY_IS_FUNCTION_NATIVE(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have function keys (get)\n" TOY_CC_RESET);
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return TOY_TO_NULL_LITERAL;
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}
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if (TOY_IS_OPAQUE(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have opaque keys (get)\n" TOY_CC_RESET);
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return TOY_TO_NULL_LITERAL;
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}
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Toy_private_dictionary_entry* entry = getEntryArray(dictionary->entries, dictionary->capacity, key, Toy_hashLiteral(key), true);
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if (entry != NULL) {
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return Toy_copyLiteral(entry->value);
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}
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else {
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return TOY_TO_NULL_LITERAL;
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}
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}
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void Toy_removeLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal key) {
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if (TOY_IS_NULL(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have null keys (remove)\n" TOY_CC_RESET);
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return;
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}
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//BUGFIX: Can't hash a function
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if (TOY_IS_FUNCTION(key) || TOY_IS_FUNCTION_NATIVE(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have function keys (remove)\n" TOY_CC_RESET);
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return;
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}
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if (TOY_IS_OPAQUE(key)) {
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fprintf(stderr, TOY_CC_ERROR "Dictionaries can't have opaque keys (remove)\n" TOY_CC_RESET);
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return;
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}
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Toy_private_dictionary_entry* entry = getEntryArray(dictionary->entries, dictionary->capacity, key, Toy_hashLiteral(key), true);
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if (entry != NULL) {
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freeEntry(entry);
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entry->value = TOY_TO_BOOLEAN_LITERAL(true); //tombstone
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dictionary->count--;
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}
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}
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bool Toy_existsLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal key) {
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//null & not tombstoned
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Toy_private_dictionary_entry* entry = getEntryArray(dictionary->entries, dictionary->capacity, key, Toy_hashLiteral(key), false);
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return !(TOY_IS_NULL(entry->key) && TOY_IS_NULL(entry->value));
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}
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