mirror of
https://github.com/krgamestudios/Toy.git
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328 lines
7.0 KiB
C
328 lines
7.0 KiB
C
#include "toy_scope.h"
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#include "toy_console_colors.h"
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#include "toy_bucket.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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int test_scope_allocation() {
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//allocate and free a scope
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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Toy_Scope* scope = Toy_pushScope(&bucket, NULL);
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//check
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if (scope == NULL ||
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scope->next != NULL ||
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scope->table == NULL ||
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scope->table->capacity != 16 ||
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scope->refCount != 1 ||
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a Toy_Scope\n" TOY_CC_RESET);
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Toy_popScope(scope);
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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Toy_popScope(scope);
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Toy_freeBucket(&bucket);
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}
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//allocate and free a list of scopes
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scope = NULL;
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for (int i = 0; i < 5; i++) {
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scope = Toy_pushScope(&bucket, scope);
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}
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//check
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if (
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scope == NULL ||
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scope->next == NULL ||
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scope->table == NULL ||
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scope->table->capacity != 16 ||
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scope->refCount != 1 ||
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scope->next->next == NULL ||
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scope->next->table == NULL ||
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scope->next->table->capacity != 16 ||
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scope->next->refCount != 2 ||
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scope->next->next->next == NULL ||
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scope->next->next->table == NULL ||
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scope->next->next->table->capacity != 16 ||
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scope->next->next->refCount != 3 ||
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scope->next->next->next->next == NULL ||
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scope->next->next->next->table == NULL ||
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scope->next->next->next->table->capacity != 16 ||
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scope->next->next->next->refCount != 4 ||
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scope->next->next->next->next->next != NULL ||
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scope->next->next->next->next->table == NULL ||
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scope->next->next->next->next->table->capacity != 16 ||
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scope->next->next->next->next->refCount != 5 || //refCount includes all ancestors
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a list of Toy_Scope\n" TOY_CC_RESET);
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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}
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//ensure pops work correctly
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scope = NULL;
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for (int i = 0; i < 5; i++) {
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scope = Toy_pushScope(&bucket, scope);
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}
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for (int i = 0; i < 2; i++) {
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scope = Toy_popScope(scope);
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}
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//check
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if (
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scope == NULL ||
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scope->next == NULL ||
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scope->table == NULL ||
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scope->table->capacity != 16 ||
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scope->refCount != 1 ||
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scope->next->next == NULL ||
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scope->next->table == NULL ||
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scope->next->table->capacity != 16 ||
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scope->next->refCount != 2 ||
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scope->next->next->next != NULL ||
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scope->next->next->table == NULL ||
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scope->next->next->table->capacity != 16 ||
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scope->next->next->refCount != 3 ||
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate and free a list of Toy_Scope\n" TOY_CC_RESET);
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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while (scope) {
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scope = Toy_popScope(scope);
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}
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Toy_freeBucket(&bucket);
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}
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//branched scope references
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scopeBase = Toy_pushScope(&bucket, NULL);
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Toy_Scope* scopeA = Toy_pushScope(&bucket, scopeBase);
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Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeBase);
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//check
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if (
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scopeBase == NULL ||
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scopeBase->next != NULL ||
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scopeBase->table == NULL ||
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scopeBase->table->capacity != 16 ||
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scopeBase->refCount != 3 ||
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scopeA == NULL ||
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scopeA->next != scopeBase ||
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scopeA->table == NULL ||
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scopeA->table->capacity != 16 ||
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scopeA->refCount != 1 ||
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scopeB == NULL ||
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scopeB->next != scopeBase ||
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scopeB->table == NULL ||
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scopeB->table->capacity != 16 ||
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scopeB->refCount != 1 ||
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scopeA->next != scopeB->next || //double check
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate branched scopes\n" TOY_CC_RESET);
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Toy_popScope(scopeB);
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Toy_popScope(scopeA);
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Toy_popScope(scopeBase);
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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Toy_popScope(scopeB);
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Toy_popScope(scopeA);
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Toy_popScope(scopeBase);
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Toy_freeBucket(&bucket);
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}
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//deallocate ancestors correctly
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scopeA = Toy_pushScope(&bucket, NULL);
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Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeA);
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Toy_Scope* scopeC = Toy_pushScope(&bucket, scopeB);
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Toy_popScope(scopeB);
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//check
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if (
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scopeA == NULL ||
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scopeA->next != NULL ||
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scopeA->table == NULL ||
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scopeA->table->capacity != 16 ||
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scopeA->refCount != 2 ||
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//scopeB still exists in memory until scopeC is popped
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scopeB == NULL ||
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scopeB->next != scopeA ||
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scopeB->table == NULL ||
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scopeB->table->capacity != 16 ||
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scopeB->refCount != 1 ||
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scopeC == NULL ||
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scopeC->next != scopeB ||
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scopeC->table == NULL ||
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scopeC->table->capacity != 16 ||
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scopeC->refCount != 1 ||
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to deallocate ancestors scopes correctly\n" TOY_CC_RESET);
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Toy_popScope(scopeC);
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Toy_popScope(scopeA);
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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Toy_popScope(scopeC);
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Toy_popScope(scopeA);
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Toy_freeBucket(&bucket);
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}
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//deep copy
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{
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//setup
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Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
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//run
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Toy_Scope* scopeA = Toy_pushScope(&bucket, NULL);
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Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeA);
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Toy_Scope* scopeCopy = Toy_deepCopyScope(&bucket, scopeB);
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//check
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if (
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scopeA == NULL ||
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scopeA->next != NULL ||
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scopeA->table == NULL ||
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scopeA->table->capacity != 16 ||
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scopeA->refCount != 3 ||
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scopeB == NULL ||
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scopeB->next != scopeA ||
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scopeB->table == NULL ||
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scopeB->table->capacity != 16 ||
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scopeB->refCount != 1 ||
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scopeB == NULL ||
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scopeB->next != scopeA ||
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scopeB->table == NULL ||
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scopeB->table->capacity != 16 ||
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scopeB->refCount != 1 ||
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scopeB == scopeCopy ||
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false)
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{
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to deep copy a scope\n" TOY_CC_RESET);
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Toy_popScope(scopeCopy);
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Toy_popScope(scopeB);
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Toy_popScope(scopeA);
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Toy_freeBucket(&bucket);
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return -1;
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}
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//cleanup
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Toy_popScope(scopeCopy);
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Toy_popScope(scopeB);
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Toy_popScope(scopeA);
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Toy_freeBucket(&bucket);
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}
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return 0;
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}
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int test_scope_elements() {
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//TODO: Ensure the scope's primary function of handling key-value pairs works correctly.
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printf(TOY_CC_WARN "'test_scope_elements()' not yet implemented\n" TOY_CC_RESET);
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return 0;
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}
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int main() {
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//run each test set, returning the total errors given
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int total = 0, res = 0;
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{
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res = test_scope_allocation();
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if (res == 0) {
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printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
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}
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total += res;
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}
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{
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res = test_scope_elements();
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if (res == 0) {
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// printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
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}
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total += res;
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}
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return total;
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}
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