Files
Toy/tests/cases/test_scope.c

328 lines
7.0 KiB
C

#include "toy_scope.h"
#include "toy_console_colors.h"
#include "toy_bucket.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int test_scope_allocation() {
//allocate and free a scope
{
//setup
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
Toy_Scope* scope = Toy_pushScope(&bucket, NULL);
//check
if (scope == NULL ||
scope->next != NULL ||
scope->table == NULL ||
scope->table->capacity != 16 ||
scope->refCount != 1 ||
false)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a Toy_Scope\n" TOY_CC_RESET);
Toy_popScope(scope);
Toy_freeBucket(&bucket);
return -1;
}
//cleanup
Toy_popScope(scope);
Toy_freeBucket(&bucket);
}
//allocate and free a list of scopes
{
//setup
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
//run
Toy_Scope* scope = NULL;
for (int i = 0; i < 5; i++) {
scope = Toy_pushScope(&bucket, scope);
}
//check
if (
scope == NULL ||
scope->next == NULL ||
scope->table == NULL ||
scope->table->capacity != 16 ||
scope->refCount != 1 ||
scope->next->next == NULL ||
scope->next->table == NULL ||
scope->next->table->capacity != 16 ||
scope->next->refCount != 2 ||
scope->next->next->next == NULL ||
scope->next->next->table == NULL ||
scope->next->next->table->capacity != 16 ||
scope->next->next->refCount != 3 ||
scope->next->next->next->next == NULL ||
scope->next->next->next->table == NULL ||
scope->next->next->next->table->capacity != 16 ||
scope->next->next->next->refCount != 4 ||
scope->next->next->next->next->next != NULL ||
scope->next->next->next->next->table == NULL ||
scope->next->next->next->next->table->capacity != 16 ||
scope->next->next->next->next->refCount != 5 || //refCount includes all ancestors
false)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a list of Toy_Scope\n" TOY_CC_RESET);
while (scope) {
scope = Toy_popScope(scope);
}
Toy_freeBucket(&bucket);
return -1;
}
//cleanup
while (scope) {
scope = Toy_popScope(scope);
}
Toy_freeBucket(&bucket);
}
//ensure pops work correctly
{
//setup
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
//run
Toy_Scope* scope = NULL;
for (int i = 0; i < 5; i++) {
scope = Toy_pushScope(&bucket, scope);
}
for (int i = 0; i < 2; i++) {
scope = Toy_popScope(scope);
}
//check
if (
scope == NULL ||
scope->next == NULL ||
scope->table == NULL ||
scope->table->capacity != 16 ||
scope->refCount != 1 ||
scope->next->next == NULL ||
scope->next->table == NULL ||
scope->next->table->capacity != 16 ||
scope->next->refCount != 2 ||
scope->next->next->next != NULL ||
scope->next->next->table == NULL ||
scope->next->next->table->capacity != 16 ||
scope->next->next->refCount != 3 ||
false)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate and free a list of Toy_Scope\n" TOY_CC_RESET);
while (scope) {
scope = Toy_popScope(scope);
}
Toy_freeBucket(&bucket);
return -1;
}
//cleanup
while (scope) {
scope = Toy_popScope(scope);
}
Toy_freeBucket(&bucket);
}
//branched scope references
{
//setup
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
//run
Toy_Scope* scopeBase = Toy_pushScope(&bucket, NULL);
Toy_Scope* scopeA = Toy_pushScope(&bucket, scopeBase);
Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeBase);
//check
if (
scopeBase == NULL ||
scopeBase->next != NULL ||
scopeBase->table == NULL ||
scopeBase->table->capacity != 16 ||
scopeBase->refCount != 3 ||
scopeA == NULL ||
scopeA->next != scopeBase ||
scopeA->table == NULL ||
scopeA->table->capacity != 16 ||
scopeA->refCount != 1 ||
scopeB == NULL ||
scopeB->next != scopeBase ||
scopeB->table == NULL ||
scopeB->table->capacity != 16 ||
scopeB->refCount != 1 ||
scopeA->next != scopeB->next || //double check
false)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate branched scopes\n" TOY_CC_RESET);
Toy_popScope(scopeB);
Toy_popScope(scopeA);
Toy_popScope(scopeBase);
Toy_freeBucket(&bucket);
return -1;
}
//cleanup
Toy_popScope(scopeB);
Toy_popScope(scopeA);
Toy_popScope(scopeBase);
Toy_freeBucket(&bucket);
}
//deallocate ancestors correctly
{
//setup
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
//run
Toy_Scope* scopeA = Toy_pushScope(&bucket, NULL);
Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeA);
Toy_Scope* scopeC = Toy_pushScope(&bucket, scopeB);
Toy_popScope(scopeB);
//check
if (
scopeA == NULL ||
scopeA->next != NULL ||
scopeA->table == NULL ||
scopeA->table->capacity != 16 ||
scopeA->refCount != 2 ||
//scopeB still exists in memory until scopeC is popped
scopeB == NULL ||
scopeB->next != scopeA ||
scopeB->table == NULL ||
scopeB->table->capacity != 16 ||
scopeB->refCount != 1 ||
scopeC == NULL ||
scopeC->next != scopeB ||
scopeC->table == NULL ||
scopeC->table->capacity != 16 ||
scopeC->refCount != 1 ||
false)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to deallocate ancestors scopes correctly\n" TOY_CC_RESET);
Toy_popScope(scopeC);
Toy_popScope(scopeA);
Toy_freeBucket(&bucket);
return -1;
}
//cleanup
Toy_popScope(scopeC);
Toy_popScope(scopeA);
Toy_freeBucket(&bucket);
}
//deep copy
{
//setup
Toy_Bucket* bucket = Toy_allocateBucket(TOY_BUCKET_IDEAL);
//run
Toy_Scope* scopeA = Toy_pushScope(&bucket, NULL);
Toy_Scope* scopeB = Toy_pushScope(&bucket, scopeA);
Toy_Scope* scopeCopy = Toy_deepCopyScope(&bucket, scopeB);
//check
if (
scopeA == NULL ||
scopeA->next != NULL ||
scopeA->table == NULL ||
scopeA->table->capacity != 16 ||
scopeA->refCount != 3 ||
scopeB == NULL ||
scopeB->next != scopeA ||
scopeB->table == NULL ||
scopeB->table->capacity != 16 ||
scopeB->refCount != 1 ||
scopeB == NULL ||
scopeB->next != scopeA ||
scopeB->table == NULL ||
scopeB->table->capacity != 16 ||
scopeB->refCount != 1 ||
scopeB == scopeCopy ||
false)
{
fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to deep copy a scope\n" TOY_CC_RESET);
Toy_popScope(scopeCopy);
Toy_popScope(scopeB);
Toy_popScope(scopeA);
Toy_freeBucket(&bucket);
return -1;
}
//cleanup
Toy_popScope(scopeCopy);
Toy_popScope(scopeB);
Toy_popScope(scopeA);
Toy_freeBucket(&bucket);
}
return 0;
}
int test_scope_elements() {
//TODO: Ensure the scope's primary function of handling key-value pairs works correctly.
printf(TOY_CC_WARN "'test_scope_elements()' not yet implemented\n" TOY_CC_RESET);
return 0;
}
int main() {
//run each test set, returning the total errors given
int total = 0, res = 0;
{
res = test_scope_allocation();
if (res == 0) {
printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
}
total += res;
}
{
res = test_scope_elements();
if (res == 0) {
// printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
}
total += res;
}
return total;
}