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Basically, all Toy varaibles, functions, etc. are prepended with "Toy_", and macros are prepended with "TOY_". This is to reduce namespace pollution, which was an issue pointed out to be - blame @GyroVorbis. I've also bumped the minor version number - theoretically I should bump the major number, but I'm not quite ready for 1.0 yet.
19 lines
1.0 KiB
C
19 lines
1.0 KiB
C
#pragma once
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#include "toy_common.h"
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#define TOY_ALLOCATE(type, count) ((type*)Toy_reallocate(NULL, 0, sizeof(type) * (count)))
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#define TOY_FREE(type, pointer) Toy_reallocate(pointer, sizeof(type), 0)
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#define TOY_GROW_CAPACITY(capacity) ((capacity) < 8 ? 8 : (capacity) * 2)
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#define TOY_GROW_CAPACITY_FAST(capacity) ((capacity) < 32 ? 32 : (capacity) * 2)
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#define TOY_GROW_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count))
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#define TOY_SHRINK_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count))
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#define TOY_FREE_ARRAY(type, pointer, oldCount) Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), 0)
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//implementation details
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void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize);
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//assign the memory allocator
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typedef void* (*Toy_MemoryAllocatorFn)(void* pointer, size_t oldSize, size_t newSize);
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TOY_API void Toy_setMemoryAllocator(Toy_MemoryAllocatorFn);
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