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Toy/README.md
2022-09-11 06:19:58 +10:00

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<p align="center">
<image src="toylogo.png" />
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# Preamble
The Toy programming language is a procedural bytecode-intermediate interpreted language. It isn't intended to operate on it's own, but rather as part of another program, the "host". This process is intended to allow a decent amount of easy customisation by the host's end user, by exposing logic in script files. Alternatively, binary files in a custom format can be used as well.
The host will provide all of the extensions needed on a case-by-case basis. Script files have the `.toy` file extension, while binary files have the `.tb` file extension.
# Nifty Features
* Simple C-like syntax
* Bytecode intermediate compilation
* `import` and `export` variables from the host program
* Optional, but robust type system
* functions and types are first-class citizens
* Fancy slice notation for strings, arrays and dictionaries
# Getting Started
* [Quick Start Guide](quick-start-guide)
* [Tutorials](tutorials)
* [Developing With Toy](developing-with-toy)
* [Types](types)
* [Functions](functions)
* [Slice Notation](slice-notation)
* [Standard Libary](standard-library)
# Version Differences
There have been a number of versions of Toy over the years, the current actively developed version is called `0.6.0`. It is recommended that you don't use the older versions.