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97 lines
3.8 KiB
Markdown
97 lines
3.8 KiB
Markdown
# Compiling Toy
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This tutorial is a sub-section of [Embedding Toy](deep-dive/embedding-toy) that has been spun off into it's own page for the sake of brevity/sanity. It's recommended that you read the main article first.
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The exact phases outlined here are entirely implementation-dependent - that is, they aren't required, and are simply how the canonical implementation of Toy works.
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## How the Compilation works
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There are four main phases to running a Toy source file. These are:
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```
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lexing -> parsing -> compiling -> interpreting
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```
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Each phase has a dedicated set of functions and structures, as well as intermediate structures between these that carry information.
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```
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source -> lexer -> token
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token -> parser -> AST
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AST -> compiler -> bytecode
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bytecode -> interpreter -> result
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```
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## Lexer
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Exactly how the source code is loaded into a C-string is left up to the user, however once it's loaded, it can be bound to a `Toy_Lexer` structure.
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```c
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Toy_Lexer lexer;
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Toy_initLexer(&lexer, source);
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```
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The lexer, when invoked, will break down the string of characters into individual `Tokens`.
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The lexer does not need to be freed after use, however the source code does.
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## Parser
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The `Toy_Parser` structure takes a `Toy_Lexer` as an argument when initialized.
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```c
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Toy_Parser parser;
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Toy_initParser(&parser, &lexer);
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Toy_ASTNode* node = Toy_scanParser(&parser);
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Toy_freeParser(&parser);
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```
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The parser pumps the lexer for tokens, one at a time, and converts them into structures called Abstract Syntax Trees (or ASTs for short). Each AST represents a single top-level statement within the Toy script. You'll know when the parser is finished with the lexer's source when `Toy_scanParser()` begins returning `NULL` pointers.
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The AST Nodes produced by `Toy_scanParser()` must be freed manually, and the parser itself should not be used again.
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## Compiler
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The actual compilation phase has two steps - instruction writing and collation.
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```c
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size_t size;
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Toy_Compiler compiler;
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Toy_initCompiler(&compiler);
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Toy_writeCompiler(&compiler, node); //node is an Toy_ASTNode
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unsigned char* tb = Toy_collateCompiler(&compiler, &size);
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Toy_freeCompiler(&compiler);
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```
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The writing step is the process in which AST nodes are compressed into bytecode instructions, while literal values are extracted and placed aside in a cache (usually in a compressed, intermediate state).
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The collation phase, however is when the bytecode instructions, along with the now flattened intermediate literals and function bodies are combined. The bytecode header specified in [Developing Toy](deep-dive/developing-toy) is placed at the beginning of this blob of bytes during this step.
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The Toy bytecode (abbreviated to `tb`), along with the `size` variable indicating the size of the bytecode, are the result of the compilation. This bytecode can be saved into a file for later consumption by the host at runtime - you must ensure that any bytecode files have the `.tb` extension.
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Alternatively, the bytecode in memory can be passed directly to the interpreter.
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## Interpreter
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The interpreter acts based on the contents of the bytecode given to it.
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```c
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Toy_Interpreter interpreter;
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Toy_initInterpreter(&interpreter);
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Toy_runInterpreter(&interpreter, tb, size);
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Toy_freeInterpreter(&interpreter);
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```
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Exactly how it accomplishes this task is implementation dependant - as long as the results match expectations.
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## REPL
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An example program, called `toyrepl`, is provided alongside Toy's core. This program can handle many things, such as loading, compiling and executing Toy scripts; it's capable of compiling any valid Toy program for later use, even those that rely on non-standard libraries. It also has a number of commonly needed libraries provided.
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To get a list of options, run `toyrepl -h`.
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