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Strings, due to their potentially large size, are stored outside of a routine's code section, in the data section. To access the correct string, you must read the jump index, then the real address from the jump table - and extra layer of indirection will result in more flexible data down the road, I hope. Other changes include: * Added string concat operator .. * Added TOY_STRING_MAX_LENGTH * Strings can't be created or concatenated longer than the max length * The parser will display a warning if the bucket is too small for a string at max length, but it will continue * Added TOY_BUCKET_IDEAL to correspend with max string length * The bucket now allocates an address that is 4-byte aligned * Fixed missing entries in the parser rule table * Corrected some failing TOY_BITNESS tests
31 lines
821 B
C
31 lines
821 B
C
#pragma once
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#include "toy_common.h"
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#include "toy_ast.h"
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//internal structure that holds the individual parts of a compiled routine
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typedef struct Toy_Routine {
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unsigned char* param; //c-string params in sequence (could be moved below the jump table?)
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unsigned int paramCapacity;
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unsigned int paramCount;
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unsigned char* code; //the instruction set
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unsigned int codeCapacity;
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unsigned int codeCount;
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unsigned int* jumps; //each 'jump' is the starting address of an element within 'data'
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unsigned int jumpsCapacity;
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unsigned int jumpsCount;
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unsigned char* data; //data for longer stuff
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unsigned int dataCapacity;
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unsigned int dataCount;
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unsigned char* subs; //subroutines, recursively
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unsigned int subsCapacity;
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unsigned int subsCount;
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} Toy_Routine;
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TOY_API void* Toy_compileRoutine(Toy_Ast* ast);
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