Kayne Ruse 78320e53bb Multiple bugfixes, read more
* expand() will only touch the memory once
* fixed missing if-else cascade at toy_routine.c:90
* unary negate will not optimise numbers unless the '-' character is immediately prior
* fixed broken test for unary negation of groups
2024-09-20 21:39:02 +10:00
2024-08-13 23:55:58 +10:00
2024-09-20 21:39:02 +10:00
2024-09-20 21:39:02 +10:00
2024-05-19 03:50:57 +10:00
2024-05-19 03:50:57 +10:00
2024-08-09 23:22:54 +10:00
2024-05-19 03:50:57 +10:00

Toy

The Toy programming language is an imperative, bytecode-interpreted, embedded scripting language. Rather than functioning independently, it serves as part of another program, the "host". This design allows for straightforward customization by both the hosts developer and end users, achieved by exposing program logic through text files.

This repository holds the reference implementation for Toy version 2.x, written in C.

Nifty Features

  • Simple C-like syntax
  • Intermediate bytecode interpretation
  • Strong, but optional type system
  • First-class and higher-order functions
  • Extensible via external libraries
  • Re-direct output, error and assertion failure messages
  • Open source under the zlib license

Syntax

Omitted for review.

Building

Omitted for review.

Tools

Omitted for review.

License

This source code is covered by the zlib license (see LICENSE).

Past and Current Contributors

@hiperiondev - Disassembler, porting support and feedback
@add00 - Library support
@gruelingpine185 - Unofficial MacOS support
@solar-mist - Minor bugfixes
Unnamed Individuals - Feedback

Patrons via Patreon

  • Seth A. Robinson

Special thanks to Robert Nystrom of http://craftinginterpreters.com/ for their fantastic book that set me on this path.

Languages
C 97.7%
Makefile 2.2%