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Toy/test/scripts/lib/timer.toy
Kayne Ruse 30b068fcdb Fixed timer issues, tests should pass
Reduced test duration by a factor of 11,000. Don't ask.

Also, something funny is going on with the time headers, so I
stuck them into source/toy_common.h, I'll figure it out later.
2022-11-12 04:45:35 +11:00

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//test the timer library
{
//create a timer, run it for a short period
import timer;
var timerA: opaque = startTimer();
for (var i: int = 0; i < 1000 * 1; i++);
var diffA: opaque = timerA.stopTimer();
//create another timer, run it for a longer period
var timerB: opaque = startTimer();
for (var i: int = 0; i < 1000 * 10; i++);
var diffB: opaque = timerB.stopTimer();
//check to ensure that the second timer took longer than the first
//WARNING: this has the small possibility of failing due to external factors
var difference: opaque = diffA.compareTimer(diffB);
assert difference.getTimerSeconds() >= 0, "compareTimer() (seconds) failed";
if (difference.getTimerSeconds() == 0) {
assert difference.getTimerMicroseconds() >= 0, "compareTimer() (microseconds) failed";
}
//all timers must be destroyed after use
timerA.destroyTimer();
timerB.destroyTimer();
diffA.destroyTimer();
diffB.destroyTimer();
difference.destroyTimer();
}
{
//create a timer, manipulate it's values
import timer;
//set the timer values manually
var timer: opaque = createTimer(42, 8891);
//check the timer values
assert timer.getTimerSeconds() == 42, "getTimerSeconds() failed";
assert timer.getTimerMicroseconds() == 8891, "getTimerMicroseconds() failed";
//all timers must be destroyed after use
timer.destroyTimer();
}
{
//set a timer to check string representation
import timer;
var timer: opaque = createTimer(42, 999);
assert timer.timerToString() == "42.000999", "timerToString() failed";
//all timers must be destroyed after use
timer.destroyTimer();
}
print "All good";