Fixed timer issues, tests should pass

Reduced test duration by a factor of 11,000. Don't ask.

Also, something funny is going on with the time headers, so I
stuck them into source/toy_common.h, I'll figure it out later.
This commit is contained in:
2022-11-12 04:45:35 +11:00
parent 3d8ce4e7d8
commit 30b068fcdb
3 changed files with 6 additions and 4 deletions

View File

@@ -1,9 +1,9 @@
#include "lib_timer.h"
#include "toy_common.h"
#include "memory.h"
#include <stdio.h>
#include "toy_common.h"
//god damn it
static struct timeval* diff(struct timeval* lhs, struct timeval* rhs) {

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@@ -13,15 +13,17 @@
#if defined(__linux__)
#define TOY_API extern
#include <time.h>
#include <sys/time.h>
#elif defined(_WIN32) || defined(WIN32)
#define TOY_API
#include <sys/time.h>
#include <time.h>
#include <sys/time.h>
#else
#define TOY_API
#include <time.h>
#include <sys/time.h>
#endif

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@@ -4,12 +4,12 @@
import timer;
var timerA: opaque = startTimer();
for (var i: int = 0; i < 1000 * 1000; i++);
for (var i: int = 0; i < 1000 * 1; i++);
var diffA: opaque = timerA.stopTimer();
//create another timer, run it for a longer period
var timerB: opaque = startTimer();
for (var i: int = 0; i < 1000 * 1000 * 10; i++);
for (var i: int = 0; i < 1000 * 10; i++);
var diffB: opaque = timerB.stopTimer();
//check to ensure that the second timer took longer than the first