Files
Toy/source/toy_ast_node.h

275 lines
8.0 KiB
C

#pragma once
#include "toy_common.h"
#include "toy_literal.h"
#include "toy_opcodes.h"
#include "toy_token_types.h"
//nodes are the intermediaries between parsers and compilers
typedef union Toy_private_node Toy_ASTNode;
typedef enum Toy_ASTNodeType {
TOY_AST_NODE_ERROR,
TOY_AST_NODE_LITERAL, //a simple value
TOY_AST_NODE_UNARY, //one child + opcode
TOY_AST_NODE_BINARY, //two children, left and right + opcode
TOY_AST_NODE_TERNARY, //three children, condition, then path & else path
TOY_AST_NODE_GROUPING, //one child
TOY_AST_NODE_BLOCK, //contains a sub-node array
TOY_AST_NODE_COMPOUND, //contains a sub-node array
TOY_AST_NODE_PAIR, //contains a left and right
TOY_AST_NODE_INDEX, //index a variable
TOY_AST_NODE_VAR_DECL, //contains identifier literal, typenode, expression definition
TOY_AST_NODE_FN_DECL, //containd identifier literal, arguments node, returns node, block node
TOY_AST_NODE_FN_COLLECTION, //parts of a function
TOY_AST_NODE_FN_CALL, //call a function
TOY_AST_NODE_FN_RETURN, //for control flow
TOY_AST_NODE_IF, //for control flow
TOY_AST_NODE_WHILE, //for control flow
TOY_AST_NODE_FOR, //for control flow
TOY_AST_NODE_BREAK, //for control flow
TOY_AST_NODE_CONTINUE, //for control flow
TOY_AST_NODE_PREFIX_INCREMENT, //increment a variable
TOY_AST_NODE_POSTFIX_INCREMENT, //increment a variable
TOY_AST_NODE_PREFIX_DECREMENT, //decrement a variable
TOY_AST_NODE_POSTFIX_DECREMENT, //decrement a variable
TOY_AST_NODE_IMPORT, //import a library
TOY_AST_NODE_PASS, //for doing nothing
} Toy_ASTNodeType;
//literals
void Toy_emitASTNodeLiteral(Toy_ASTNode** nodeHandle, Toy_Literal literal);
typedef struct Toy_NodeLiteral {
Toy_ASTNodeType type;
Toy_Literal literal;
} Toy_NodeLiteral;
//unary operator
void Toy_emitASTNodeUnary(Toy_ASTNode** nodeHandle, Toy_Opcode opcode, Toy_ASTNode* child);
typedef struct Toy_NodeUnary {
Toy_ASTNodeType type;
Toy_Opcode opcode;
Toy_ASTNode* child;
} Toy_NodeUnary;
//binary operator
void Toy_emitASTNodeBinary(Toy_ASTNode** nodeHandle, Toy_ASTNode* rhs, Toy_Opcode opcode); //handled node becomes lhs
typedef struct Toy_NodeBinary {
Toy_ASTNodeType type;
Toy_Opcode opcode;
Toy_ASTNode* left;
Toy_ASTNode* right;
} Toy_NodeBinary;
//ternary operator
void Toy_emitASTNodeTernary(Toy_ASTNode** nodeHandle, Toy_ASTNode* condition, Toy_ASTNode* thenPath, Toy_ASTNode* elsePath);
typedef struct Toy_NodeTernary {
Toy_ASTNodeType type;
Toy_ASTNode* condition;
Toy_ASTNode* thenPath;
Toy_ASTNode* elsePath;
} Toy_NodeTernary;
//grouping of other AST nodes
void Toy_emitASTNodeGrouping(Toy_ASTNode** nodeHandle);
typedef struct Toy_NodeGrouping {
Toy_ASTNodeType type;
Toy_ASTNode* child;
} Toy_NodeGrouping;
//block of statement nodes
void Toy_emitASTNodeBlock(Toy_ASTNode** nodeHandle);
typedef struct Toy_NodeBlock {
Toy_ASTNodeType type;
Toy_ASTNode* nodes;
int capacity;
int count;
} Toy_NodeBlock;
//compound literals (array, dictionary)
void Toy_emitASTNodeCompound(Toy_ASTNode** nodeHandle, Toy_LiteralType literalType);
typedef struct Toy_NodeCompound {
Toy_ASTNodeType type;
Toy_LiteralType literalType;
Toy_ASTNode* nodes;
int capacity;
int count;
} Toy_NodeCompound;
void Toy_setASTNodePair(Toy_ASTNode* node, Toy_ASTNode* left, Toy_ASTNode* right); //NOTE: this is a set function, not an emit function
typedef struct Toy_NodePair {
Toy_ASTNodeType type;
Toy_ASTNode* left;
Toy_ASTNode* right;
} Toy_NodePair;
void Toy_emitASTNodeIndex(Toy_ASTNode** nodeHandle, Toy_ASTNode* first, Toy_ASTNode* second, Toy_ASTNode* third);
typedef struct Toy_NodeIndex {
Toy_ASTNodeType type;
Toy_ASTNode* first;
Toy_ASTNode* second;
Toy_ASTNode* third;
} Toy_NodeIndex;
//variable declaration
void Toy_emitASTNodeVarDecl(Toy_ASTNode** nodeHandle, Toy_Literal identifier, Toy_Literal type, Toy_ASTNode* expression);
typedef struct Toy_NodeVarDecl {
Toy_ASTNodeType type;
Toy_Literal identifier;
Toy_Literal typeLiteral;
Toy_ASTNode* expression;
} Toy_NodeVarDecl;
//NOTE: fnCollection is used by fnDecl, fnCall and fnReturn
void Toy_emitASTNodeFnCollection(Toy_ASTNode** nodeHandle);
typedef struct Toy_NodeFnCollection {
Toy_ASTNodeType type;
Toy_ASTNode* nodes;
int capacity;
int count;
} Toy_NodeFnCollection;
//function declaration
void Toy_emitASTNodeFnDecl(Toy_ASTNode** nodeHandle, Toy_Literal identifier, Toy_ASTNode* arguments, Toy_ASTNode* returns, Toy_ASTNode* block);
typedef struct Toy_NodeFnDecl {
Toy_ASTNodeType type;
Toy_Literal identifier;
Toy_ASTNode* arguments;
Toy_ASTNode* returns;
Toy_ASTNode* block;
} Toy_NodeFnDecl;
//function call
void Toy_emitASTNodeFnCall(Toy_ASTNode** nodeHandle, Toy_ASTNode* arguments);
typedef struct Toy_NodeFnCall {
Toy_ASTNodeType type;
Toy_ASTNode* arguments;
int argumentCount; //NOTE: leave this, so it can be hacked by dottify()
} Toy_NodeFnCall;
//function return
void Toy_emitASTNodeFnReturn(Toy_ASTNode** nodeHandle, Toy_ASTNode* returns);
typedef struct Toy_NodeFnReturn {
Toy_ASTNodeType type;
Toy_ASTNode* returns;
} Toy_NodeFnReturn;
//control flow path - if-else, while, for, break, continue, return
void Toy_emitASTNodeIf(Toy_ASTNode** nodeHandle, Toy_ASTNode* condition, Toy_ASTNode* thenPath, Toy_ASTNode* elsePath);
void Toy_emitASTNodeWhile(Toy_ASTNode** nodeHandle, Toy_ASTNode* condition, Toy_ASTNode* thenPath);
void Toy_emitASTNodeFor(Toy_ASTNode** nodeHandle, Toy_ASTNode* preClause, Toy_ASTNode* condition, Toy_ASTNode* postClause, Toy_ASTNode* thenPath);
void Toy_emitASTNodeBreak(Toy_ASTNode** nodeHandle);
void Toy_emitASTNodeContinue(Toy_ASTNode** nodeHandle);
typedef struct Toy_NodeIf {
Toy_ASTNodeType type;
Toy_ASTNode* condition;
Toy_ASTNode* thenPath;
Toy_ASTNode* elsePath;
} Toy_NodeIf;
typedef struct Toy_NodeWhile {
Toy_ASTNodeType type;
Toy_ASTNode* condition;
Toy_ASTNode* thenPath;
} Toy_NodeWhile;
typedef struct Toy_NodeFor {
Toy_ASTNodeType type;
Toy_ASTNode* preClause;
Toy_ASTNode* condition;
Toy_ASTNode* postClause;
Toy_ASTNode* thenPath;
} Toy_NodeFor;
typedef struct Toy_NodeBreak {
Toy_ASTNodeType type;
} Toy_NodeBreak;
typedef struct Toy_NodeContinue {
Toy_ASTNodeType type;
} Toy_NodeContinue;
//pre-post increment/decrement
void Toy_emitASTNodePrefixIncrement(Toy_ASTNode** nodeHandle, Toy_Literal identifier);
void Toy_emitASTNodePrefixDecrement(Toy_ASTNode** nodeHandle, Toy_Literal identifier);
void Toy_emitASTNodePostfixIncrement(Toy_ASTNode** nodeHandle, Toy_Literal identifier);
void Toy_emitASTNodePostfixDecrement(Toy_ASTNode** nodeHandle, Toy_Literal identifier);
typedef struct Toy_NodePrefixIncrement {
Toy_ASTNodeType type;
Toy_Literal identifier;
} Toy_NodePrefixIncrement;
typedef struct Toy_NodePrefixDecrement {
Toy_ASTNodeType type;
Toy_Literal identifier;
} Toy_NodePrefixDecrement;
typedef struct Toy_NodePostfixIncrement {
Toy_ASTNodeType type;
Toy_Literal identifier;
} Toy_NodePostfixIncrement;
typedef struct Toy_NodePostfixDecrement {
Toy_ASTNodeType type;
Toy_Literal identifier;
} Toy_NodePostfixDecrement;
//import a library
void Toy_emitASTNodeImport(Toy_ASTNode** nodeHandle, Toy_Literal identifier, Toy_Literal alias);
typedef struct Toy_NodeImport {
Toy_ASTNodeType type;
Toy_Literal identifier;
Toy_Literal alias;
} Toy_NodeImport;
//for doing nothing
void Toy_emitASTNodePass(Toy_ASTNode** nodeHandle);
union Toy_private_node {
Toy_ASTNodeType type;
Toy_NodeLiteral atomic;
Toy_NodeUnary unary;
Toy_NodeBinary binary;
Toy_NodeTernary ternary;
Toy_NodeGrouping grouping;
Toy_NodeBlock block;
Toy_NodeCompound compound;
Toy_NodePair pair;
Toy_NodeIndex index;
Toy_NodeVarDecl varDecl;
Toy_NodeFnCollection fnCollection;
Toy_NodeFnDecl fnDecl;
Toy_NodeFnCall fnCall;
Toy_NodeFnReturn returns;
Toy_NodeIf pathIf;
Toy_NodeWhile pathWhile;
Toy_NodeFor pathFor;
Toy_NodeBreak pathBreak;
Toy_NodeContinue pathContinue;
Toy_NodePrefixIncrement prefixIncrement;
Toy_NodePrefixDecrement prefixDecrement;
Toy_NodePostfixIncrement postfixIncrement;
Toy_NodePostfixDecrement postfixDecrement;
Toy_NodeImport import;
};
//see toy_parser.h for more documentation on this function
TOY_API void Toy_freeASTNode(Toy_ASTNode* node);