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174 lines
5.4 KiB
Plaintext
174 lines
5.4 KiB
Plaintext
SECD = State, Environment, Control, Dump
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The idea of "Landin's SECD Machine" is to store the working memory in S, the variable-value bindings in E, the code/instructions in C, and the program stack in D.
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Notes:
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DEFINE = DECLARE + SET
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The environment, denoted with an E, is created on routine start, and destroyed on routine end - however, it uses the parent routine's environment as the starting point for it's creation, so closures work as expected
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unlike version 1, identifiers are not a valid datatype.
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placeholder opcodes - EOF, PASS, ERROR,
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Things to consider later:
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type cast?
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rest parameter?
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index access and assign?
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===
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//general instructions
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READ
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read one value from C onto S
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LOAD
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read one value from .data onto S
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ASSERT
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if S(-1) is falsy, print S(0) and exit
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PRINT
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pop S(0), and print the output
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SET
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read one word from C, saves the key E[word] to the value S(0), popping S(0)
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GET
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read one word from C, finds the value of E[word], leaves the value on S
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DECLARE
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read two words from C, create a new entry in E with the key E[word1], the type defined by word2, the value 'null'
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DEFINE
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read two words from C, create a new entry in E with the key E[word1], the type defined by word2, the value popped from S(0)
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//arithmetic instructions
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ADD
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performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
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SUBTRACT
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performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
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MULTIPLY
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performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
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DIVIDE
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performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
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MODULO
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performs the specified operation on S(-1) and S(0), popping both, leaving the result on S
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//comparison instructions
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COMPARE_EQUAL
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pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on equality
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COMPARE_LESS
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pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparisoncomparison
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COMPARE_LESS_EQUAL
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pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparison
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COMPARE_GREATER
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pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparison
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COMPARE_GREATER_EQUAL
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pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on comparison
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//logical instructions
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AND
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pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on truthiness
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OR
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pops S(-1) and S(0), replacing it with TRUE or FALSE, depending on truthiness
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TRUTHY
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pops S(0), replacing it with TRUE or FALSE, depending on truthiness
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INVERT
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pops S(0), replacing it with TRUE or FALSE, depending on truthiness
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//control instructions
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JUMP
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read one value from C, and move the program counter to that location
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JUMP_IF_FALSE
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read one value from C, pops S(0), and move the program counter to that location if the popped value is falsy
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FN_CALL
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*read a list of arguments specified in C into 'A', store (S, E, C, D) as D, wipe S and E, move the stack pointer to the specified routine, set E based on the contents of 'A'
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FN_RETURN
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*read a list of return values specified in C into 'R', wipe S and E, restoroutine re (S, E, C, D) from D(0) popping it, store the contents of 'R' in E or S based on the next few parts of C
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//bespoke utility instructions
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IMPORT
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//invoke an external library into the current scope
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CONCAT
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//combine two strings
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SCOPE_BEGIN
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//push an inner environment to E, which should be automatically popped at the routine's end
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SCOPE_END
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//pop an inner environment from E, only if it was created with SCOPE_BEGIN
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===
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FN_CALLonly
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read word: read the following N arguments
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for 0 to N do:
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read word as match: # this allows literals and identifiers as arguments
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stack: then pop S(0) into 'A'
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**env: then read word, load E[word]*** into 'A'
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read word:
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store (S,E,C,D) as D
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wipe S and E
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jump C to routines[word]
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read word:
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read the following N parameter names, storing each member of 'A' as their value in E[name]***
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continue
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FN_RETURN
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read word: read the following N return values
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for 0 to N do:
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read word as match: # this allows literals and identifiers as arguments
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stack: then pop S(0) into 'R'
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**env: then read word, load E[word]*** into 'R'
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restore (S,E,C,D) from D(0), popping it # this wipes S and C from the routine, and returns C to the pre-call position
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read word: read the following N storage locations for the values within `R`
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for 0 to N do:
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read word as match: # you're effectively reversing the prior reads
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stack: then push from 'R' onto S
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**env: then read word, save 'R' into E[word]***
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**This could work by listing the sources as e.g. "SSSExS" - three stacks and one environment variable loaded onto the stack, then one more stack for a total of four values
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***E[word] would more accurately be E[.data[word]], where '.data' is for the currently loaded routine
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Notes:
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the bytecode of a funtion call would look like:
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FN_CALL N [stack|env word]... N [stack|env word]...
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the value of C stored in D points to the second N, while it waits to pick up where it left off
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===
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.header:
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N total length
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N .args count
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N .data count
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N .routine count
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.args start
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.code start
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.datatable start
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.data start
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.routine start
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//any additional metadata can go here
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.args: # these keys stored in E before execution begins
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.code:
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READ 0
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LOAD 0
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ASSERT
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.datatable: # could list the starts as a jump table, since members of data and routines have unknown sizes
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0 -> 0x00
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.data:
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"Hello world"
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.routines: # this stores inner routines, in sequence
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