Files
Toy/source/toy_memory.h
Kayne Ruse 2e2bee4fa3 Renemed all variables to fit into a namespace
Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
2023-01-25 12:55:55 +00:00

19 lines
1.0 KiB
C

#pragma once
#include "toy_common.h"
#define TOY_ALLOCATE(type, count) ((type*)Toy_reallocate(NULL, 0, sizeof(type) * (count)))
#define TOY_FREE(type, pointer) Toy_reallocate(pointer, sizeof(type), 0)
#define TOY_GROW_CAPACITY(capacity) ((capacity) < 8 ? 8 : (capacity) * 2)
#define TOY_GROW_CAPACITY_FAST(capacity) ((capacity) < 32 ? 32 : (capacity) * 2)
#define TOY_GROW_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count))
#define TOY_SHRINK_ARRAY(type, pointer, oldCount, count) (type*)Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), sizeof(type) * (count))
#define TOY_FREE_ARRAY(type, pointer, oldCount) Toy_reallocate((type*)pointer, sizeof(type) * (oldCount), 0)
//implementation details
void* Toy_reallocate(void* pointer, size_t oldSize, size_t newSize);
//assign the memory allocator
typedef void* (*Toy_MemoryAllocatorFn)(void* pointer, size_t oldSize, size_t newSize);
TOY_API void Toy_setMemoryAllocator(Toy_MemoryAllocatorFn);