Files
Toy/source/toy_compiler.h
Kayne Ruse 2e2bee4fa3 Renemed all variables to fit into a namespace
Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
2023-01-25 12:55:55 +00:00

22 lines
709 B
C

#pragma once
#include "toy_common.h"
#include "toy_opcodes.h"
#include "toy_ast_node.h"
#include "toy_literal_array.h"
//the compiler takes the nodes, and turns them into sequential chunks of bytecode, saving literals to an external array
typedef struct Toy_Compiler {
Toy_LiteralArray literalCache;
unsigned char* bytecode;
int capacity;
int count;
} Toy_Compiler;
TOY_API void Toy_initCompiler(Toy_Compiler* compiler);
TOY_API void Toy_writeCompiler(Toy_Compiler* compiler, Toy_ASTNode* node);
TOY_API void Toy_freeCompiler(Toy_Compiler* compiler);
//embed the header, data section, code section, function section, etc.
TOY_API unsigned char* Toy_collateCompiler(Toy_Compiler* compiler, int* size);