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https://github.com/krgamestudios/Toy.git
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56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
#pragma once
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#include "toy_common.h"
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#include "toy_bucket.h"
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#include "toy_scope.h"
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#include "toy_module.h"
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#include "toy_value.h"
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#include "toy_string.h"
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#include "toy_stack.h"
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#include "toy_array.h"
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#include "toy_table.h"
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typedef struct Toy_VM {
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//raw instructions to be executed
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unsigned char* code;
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//metadata
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unsigned int jumpsCount;
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unsigned int paramCount;
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unsigned int dataCount;
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unsigned int subsCount;
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unsigned int codeAddr;
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unsigned int jumpsAddr;
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unsigned int paramAddr;
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unsigned int dataAddr;
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unsigned int subsAddr;
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//execution utils
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unsigned int programCounter;
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//scope - block-level key/value pairs
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Toy_Scope* scope;
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//stack - immediate-level values only
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Toy_Stack* stack;
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//easy access to memory
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Toy_Bucket* stringBucket; //stores the string literals
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Toy_Bucket* scopeBucket; //stores the scope instances TODO: is this separation needed?
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} Toy_VM;
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TOY_API void Toy_resetVM(Toy_VM* vm, bool preserveScope);
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TOY_API void Toy_initVM(Toy_VM* vm); //creates memory
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TOY_API void Toy_inheritVM(Toy_VM* vm, Toy_VM* parent); //inherits memory
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TOY_API void Toy_bindVM(Toy_VM* vm, Toy_Module* module, bool preserveScope);
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TOY_API void Toy_runVM(Toy_VM* vm);
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TOY_API void Toy_freeVM(Toy_VM* vm);
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//TODO: inject extra data (hook system for external libraries)
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