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3.1 KiB
3.1 KiB
Preamble
The Toy programming language is an imperative bytecode-intermediate embedded scripting language. It isn't intended to operate on its own, but rather as part of another program, the "host". This process is intended to allow a decent amount of easy customisation by the host's end user, by exposing logic in script files. Alternatively, binary files in a custom format can be used as well.
The host will provide all of the extensions needed on a case-by-case basis. Script files have the .toy file extension, while binary files have the .tb file extension.
The Toy reference implementation can be found on github.
fn makeCounter() { //declare a function like this
var total: int = 0; //declare a variable with a type like this
fn counter(): int { //declare a return type like this
return ++total;
}
return counter; //closures are explicitly supported
}
var tally = makeCounter();
print tally(); //1
print tally(); //2
print tally(); //3
Nifty Features
- Simple C-like syntax
- Bytecode intermediate compilation
- Optional, but robust type system (including
opaquefor arbitrary data) - Functions and types are first-class citizens
- Import native libraries from the host
- Fancy slice notation for strings, arrays and dictionaries
- Can re-direct output, error and assertion failure messages
- Open source under the zlib license
Getting Started
Deep Dive Document
Public C API
- repl_tools.h
- drive_system.h
- toy.h
- toy_common.h
- toy_compiler.h
- toy_interpreter.h
- toy_lexer.h
- toy_literal_array.h
- toy_literal_dictionary.h
- toy_literal.h
- toy_memory.h
- toy_parser.h
- toy_reffunction.h
- toy_refstring.h
- toy_scope.h
Game Engine
Note: This section is WIP.
- Game Engine
- Engine Library
- Node Library
- Input Library
- Music Library
- Sound Library
