Files
Toy/source/toy_bucket.h

33 lines
1.1 KiB
C

#pragma once
#include "toy_common.h"
//NOTE: this structure has restrictions on it's usage:
// - It can only expand until it is freed
// - It cannot be copied around within RAM
// - It cannot allocate more memory than it has capacity
// If each of these rules are followed, the bucket is actually more efficient than any other option
//a custom allocator
typedef struct Toy_Bucket { //32 | 64 BITNESS
struct Toy_Bucket* next; //4 | 8
unsigned int capacity; //4 | 4
unsigned int count; //4 | 4
char data[]; //- | -
} Toy_Bucket; //12 | 16
TOY_API Toy_Bucket* Toy_allocateBucket(unsigned int capacity);
TOY_API void* Toy_partitionBucket(Toy_Bucket** bucketHandle, unsigned int amount);
TOY_API void Toy_freeBucket(Toy_Bucket** bucketHandle);
//some useful bucket sizes, could be swapped or ifdef'd as needed
#define TOY_BUCKET_TINY (1024 * 2)
#define TOY_BUCKET_SMALL (1024 * 4)
#define TOY_BUCKET_MEDIUM (1024 * 8)
#define TOY_BUCKET_LARGE (1024 * 16)
#define TOY_BUCKET_HUGE (1024 * 32)
//sizeof(Toy_Bucket) is added internally, so reverse it here
#define TOY_BUCKET_IDEAL (TOY_BUCKET_HUGE - sizeof(Toy_Bucket))