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https://github.com/krgamestudios/Toy.git
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Basically, all Toy varaibles, functions, etc. are prepended with "Toy_", and macros are prepended with "TOY_". This is to reduce namespace pollution, which was an issue pointed out to be - blame @GyroVorbis. I've also bumped the minor version number - theoretically I should bump the major number, but I'm not quite ready for 1.0 yet.
117 lines
2.9 KiB
C
117 lines
2.9 KiB
C
#include "toy_ast_node.h"
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#include "toy_memory.h"
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#include "toy_console_colors.h"
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#include <stdio.h>
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#include <stdlib.h>
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//lazy
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#define ASSERT(test_for_true) if (!(test_for_true)) {\
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fprintf(stderr, TOY_CC_ERROR "assert failed: %s\n" TOY_CC_RESET, #test_for_true); \
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exit(-1); \
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}
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int main() {
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//test literals
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{
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//test literals
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char* str = "foobar";
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Toy_Literal literal = TOY_TO_STRING_LITERAL(Toy_createRefString(str));
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//generate the node
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Toy_ASTNode* node = NULL;
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Toy_emitASTNodeLiteral(&node, literal);
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//check node type
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ASSERT(node->type == TOY_AST_NODE_LITERAL);
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//cleanup
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Toy_freeLiteral(literal);
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Toy_freeASTNode(node);
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}
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//test unary
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{
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//generate the child node
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char* str = "foobar";
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Toy_Literal literal = TOY_TO_STRING_LITERAL(Toy_createRefString(str));
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Toy_ASTNode* childNode = NULL;
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Toy_emitASTNodeLiteral(&childNode, literal);
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//generate the unary node
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Toy_ASTNode* unary = NULL;
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Toy_emitASTNodeUnary(&unary, TOY_OP_PRINT, childNode);
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//check node type
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ASSERT(unary->type == TOY_AST_NODE_UNARY);
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//cleanup
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Toy_freeLiteral(literal);
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Toy_freeASTNode(unary);
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}
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//test binary
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{
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//generate the child node
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char* str = "foobar";
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Toy_Literal literal = TOY_TO_STRING_LITERAL(Toy_createRefString(str));
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Toy_ASTNode* nodeHandle = NULL;
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Toy_emitASTNodeLiteral(&nodeHandle, literal);
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Toy_ASTNode* rhsChildNode = NULL;
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Toy_emitASTNodeLiteral(&rhsChildNode, literal);
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//generate the unary node
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Toy_emitASTNodeBinary(&nodeHandle, rhsChildNode, TOY_OP_PRINT);
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//check node type
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ASSERT(nodeHandle->type == TOY_AST_NODE_BINARY);
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ASSERT(nodeHandle->binary.opcode == TOY_OP_PRINT);
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//cleanup
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Toy_freeLiteral(literal);
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Toy_freeASTNode(nodeHandle);
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}
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//TODO: more tests for other AST node types
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//test compounds
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{
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//test compound (dictionary)
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char* idn = "foobar";
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char* str = "hello world";
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Toy_ASTNode* dictionary;
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Toy_ASTNode* left;
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Toy_ASTNode* right;
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Toy_Literal identifier = TOY_TO_IDENTIFIER_LITERAL(Toy_createRefString(idn));
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Toy_Literal string = TOY_TO_STRING_LITERAL(Toy_createRefString(str));
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Toy_emitASTNodeCompound(&dictionary, TOY_LITERAL_DICTIONARY);
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Toy_emitASTNodeLiteral(&left, identifier);
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Toy_emitASTNodeLiteral(&right, string);
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//grow the node if needed
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if (dictionary->compound.capacity < dictionary->compound.count + 1) {
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int oldCapacity = dictionary->compound.capacity;
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dictionary->compound.capacity = TOY_GROW_CAPACITY(oldCapacity);
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dictionary->compound.nodes = TOY_GROW_ARRAY(Toy_ASTNode, dictionary->compound.nodes, oldCapacity, dictionary->compound.capacity);
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}
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//store the left and right in the node
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Toy_setASTNodePair(&dictionary->compound.nodes[dictionary->compound.count++], left, right);
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//the real test
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Toy_freeASTNode(dictionary);
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Toy_freeLiteral(identifier);
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Toy_freeLiteral(string);
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}
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printf(TOY_CC_NOTICE "All good\n" TOY_CC_RESET);
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return 0;
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}
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