Files
Toy/source/toy_scope.h
Kayne Ruse 2e2bee4fa3 Renemed all variables to fit into a namespace
Basically, all Toy varaibles, functions, etc. are prepended with "Toy_",
and macros are prepended with "TOY_". This is to reduce namespace
pollution, which was an issue pointed out to be - blame @GyroVorbis.

I've also bumped the minor version number - theoretically I should bump
the major number, but I'm not quite ready for 1.0 yet.
2023-01-25 12:55:55 +00:00

26 lines
923 B
C

#pragma once
#include "toy_literal_array.h"
#include "toy_literal_dictionary.h"
typedef struct Toy_Scope {
Toy_LiteralDictionary variables; //only allow identifiers as the keys
Toy_LiteralDictionary types; //the types, indexed by identifiers
struct Toy_Scope* ancestor;
int references; //how many scopes point here
} Toy_Scope;
Toy_Scope* Toy_pushScope(Toy_Scope* scope);
Toy_Scope* Toy_popScope(Toy_Scope* scope);
Toy_Scope* Toy_copyScope(Toy_Scope* original);
//returns false if error
bool Toy_declareScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal type);
bool Toy_isDelcaredScopeVariable(Toy_Scope* scope, Toy_Literal key);
//return false if undefined
bool Toy_setScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal value, bool constCheck);
bool Toy_getScopeVariable(Toy_Scope* scope, Toy_Literal key, Toy_Literal* value);
Toy_Literal Toy_getScopeType(Toy_Scope* scope, Toy_Literal key);