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https://github.com/krgamestudios/Toy.git
synced 2026-04-20 01:04:08 +10:00
There's only example functions for now, but I'll add type-specific functions later.
54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
#include "standard_library.h"
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#include "toy_console_colors.h"
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#include "toy_print.h"
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#include "toy_scope.h"
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#include "toy_stack.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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typedef struct CallbackPairs {
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const char* name;
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Toy_nativeCallback callback;
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} CallbackPairs;
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//example callbacks
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void hello(Toy_VM* vm) {
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(void)vm;
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Toy_print("Hello world!");
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}
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void debug(Toy_VM* vm) {
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(void)vm;
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Toy_print("This function returns the integer '42' to the calling scope.");
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Toy_pushStack(&vm->stack, TOY_VALUE_FROM_INTEGER(42));
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}
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CallbackPairs callbackPairs[] = {
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{"hello", hello},
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{"debug", debug},
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{NULL, NULL},
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};
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//exposed functions
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void initStandardLibrary(Toy_VM* vm) {
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if (vm == NULL || vm->scope == NULL || vm->memoryBucket == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Can't initialize standard library, exiting\n" TOY_CC_RESET);
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exit(-1);
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}
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//declare each pair
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for (int i = 0; callbackPairs[i].name; i++) {
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//cheat
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Toy_String key = (Toy_String){
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.leaf = { ._padding = { .type = TOY_STRING_LEAF, .length = strlen(callbackPairs[i].name), .refCount = 1, .cachedHash = 0 }, .data = callbackPairs[i].name }
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};
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Toy_Function* fn = Toy_createFunctionFromCallback(&(vm->memoryBucket), callbackPairs[i].callback);
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Toy_declareScope(vm->scope, &key, TOY_VALUE_FUNCTION, TOY_VALUE_FROM_FUNCTION(fn), true);
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}
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}
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