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https://github.com/krgamestudios/Toy.git
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175 lines
4.5 KiB
C
175 lines
4.5 KiB
C
#pragma once
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#include "common.h"
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#include "literal.h"
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#include "opcodes.h"
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#include "token_types.h"
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//nodes are the intermediaries between parsers and compilers
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typedef union _node ASTNode;
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typedef enum ASTNodeType {
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AST_NODEERROR,
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AST_NODELITERAL, //a simple value
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AST_NODEUNARY, //one child + opcode
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AST_NODEBINARY, //two children, left and right + opcode
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AST_NODEGROUPING, //one child
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AST_NODEBLOCK, //contains a sub-node array
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AST_NODECOMPOUND, //contains a sub-node array
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AST_NODEPAIR, //contains a left and right
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AST_NODEVAR_DECL, //contains identifier literal, typenode, expression definition
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AST_NODEFN_DECL, //containd identifier literal, arguments node, returns node, block node
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AST_NODEFN_COLLECTION, //parts of a function
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AST_NODEFN_CALL,
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AST_NODEPATH_IF, //for control flow
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AST_NODEPATH_WHILE, //for control flow
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AST_NODEPATH_FOR, //for control flow
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AST_NODEPATH_BREAK, //for control flow
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AST_NODEPATH_CONTINUE, //for control flow
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AST_NODEPATH_RETURN,
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AST_NODEINCREMENT_PREFIX,
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AST_NODEINCREMENT_POSTFIX,
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AST_NODEIMPORT,
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AST_NODEEXPORT,
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AST_NODEINDEX,
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AST_NODEDOT,
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} ASTNodeType;
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typedef struct NodeLiteral {
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ASTNodeType type;
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Literal literal;
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} NodeLiteral;
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typedef struct NodeUnary {
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ASTNodeType type;
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Opcode opcode;
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ASTNode* child;
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} NodeUnary;
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typedef struct NodeBinary {
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ASTNodeType type;
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Opcode opcode;
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ASTNode* left;
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ASTNode* right;
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} NodeBinary;
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typedef struct NodeGrouping {
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ASTNodeType type;
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ASTNode* child;
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} NodeGrouping;
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typedef struct NodeBlock {
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ASTNodeType type;
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ASTNode* nodes;
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int capacity;
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int count;
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} NodeBlock;
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typedef struct NodeCompound {
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ASTNodeType type;
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LiteralType literalType;
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ASTNode* nodes;
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int capacity;
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int count;
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} NodeCompound;
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typedef struct NodePair {
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ASTNodeType type;
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ASTNode* left;
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ASTNode* right;
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} NodePair;
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typedef struct NodeVarDecl {
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ASTNodeType type;
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Literal identifier;
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Literal typeLiteral;
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ASTNode* expression;
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} NodeVarDecl;
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typedef struct NodeFnDecl {
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ASTNodeType type;
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Literal identifier;
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ASTNode* arguments;
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ASTNode* returns;
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ASTNode* block;
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} NodeFnDecl;
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typedef struct NodeFnCollection {
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ASTNodeType type;
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ASTNode* nodes;
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int capacity;
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int count;
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} NodeFnCollection;
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typedef struct NodeFnCall {
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ASTNodeType type;
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ASTNode* arguments;
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int argumentCount;
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} NodeFnCall;
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typedef struct NodePath {
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ASTNodeType type;
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ASTNode* preClause;
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ASTNode* postClause;
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ASTNode* condition;
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ASTNode* thenPath;
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ASTNode* elsePath;
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} NodePath;
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typedef struct NodeIncrement {
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ASTNodeType type;
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Literal identifier;
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int increment;
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} NodeIncrement;
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typedef struct NodeImport {
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ASTNodeType type;
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Literal identifier;
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Literal alias;
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} NodeImport;
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typedef struct NodeIndex {
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ASTNodeType type;
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ASTNode* first;
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ASTNode* second;
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ASTNode* third;
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} NodeIndex;
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union _node {
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ASTNodeType type;
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NodeLiteral atomic;
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NodeUnary unary;
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NodeBinary binary;
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NodeGrouping grouping;
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NodeBlock block;
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NodeCompound compound;
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NodePair pair;
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NodeVarDecl varDecl;
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NodeFnDecl fnDecl;
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NodeFnCollection fnCollection;
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NodeFnCall fnCall;
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NodePath path;
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NodeIncrement increment;
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NodeImport import;
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NodeIndex index;
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};
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TOY_API void freeNode(ASTNode* node);
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void emitASTNodeLiteral(ASTNode** nodeHandle, Literal literal);
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void emitASTNodeUnary(ASTNode** nodeHandle, Opcode opcode, ASTNode* child);
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void emitASTNodeBinary(ASTNode** nodeHandle, ASTNode* rhs, Opcode opcode); //handled node becomes lhs
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void emitASTNodeGrouping(ASTNode** nodeHandle);
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void emitASTNodeBlock(ASTNode** nodeHandle);
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void emitASTNodeCompound(ASTNode** nodeHandle, LiteralType literalType);
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void setASTNodePair(ASTNode* node, ASTNode* left, ASTNode* right);
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void emitASTNodeVarDecl(ASTNode** nodeHandle, Literal identifier, Literal type, ASTNode* expression);
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void emitASTNodeFnDecl(ASTNode** nodeHandle, Literal identifier, ASTNode* arguments, ASTNode* returns, ASTNode* block);
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void emitASTFnCall(ASTNode** nodeHandle, ASTNode* arguments, int argumentCount);
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void emitASTNodeFnCollection(ASTNode** nodeHandle);
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void emitASTNodePath(ASTNode** nodeHandle, ASTNodeType type, ASTNode* preClause, ASTNode* postClause, ASTNode* condition, ASTNode* thenPath, ASTNode* elsePath);
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void emitASTNodePrefixIncrement(ASTNode** nodeHandle, Literal identifier, int increment);
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void emitASTNodePostfixIncrement(ASTNode** nodeHandle, Literal identifier, int increment);
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void emitASTNodeImport(ASTNode** nodeHandle, ASTNodeType mode, Literal identifier, Literal alias);
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void emitASTNodeIndex(ASTNode** nodeHandle, ASTNode* first, ASTNode* second, ASTNode* third);
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void emitASTNodeDot(ASTNode** nodeHandle, ASTNode* first); |