Files
Toy/source/toy_compiler.h

63 lines
1.8 KiB
C

#pragma once
#include "toy_common.h"
#include "toy_ast.h"
//the 'escapes' are lists of data used for processing the 'break' and 'continue' keywords
typedef struct Toy_private_EscapeEntry_t {
unsigned int addr; //the address to write *to*
unsigned int depth; //the current depth
} Toy_private_EscapeEntry_t;
typedef struct Toy_private_EscapeArray {
unsigned int capacity;
unsigned int count;
Toy_private_EscapeEntry_t data[];
} Toy_private_EscapeArray;
//not needed at runtime, so they can be bigger
#ifndef TOY_ESCAPE_INITIAL_CAPACITY
#define TOY_ESCAPE_INITIAL_CAPACITY 32
#endif
#ifndef TOY_ESCAPE_EXPANSION_RATE
#define TOY_ESCAPE_EXPANSION_RATE 4
#endif
TOY_API Toy_private_EscapeArray* Toy_private_resizeEscapeArray(Toy_private_EscapeArray* ptr, unsigned int capacity);
//structure for holding the bytecode during compilation
typedef struct Toy_Bytecode {
unsigned char* code; //the instruction set
unsigned int codeCapacity;
unsigned int codeCount;
unsigned char* jumps; //each 'jump' is the starting address of an element within 'data'
unsigned int jumpsCapacity;
unsigned int jumpsCount;
unsigned char* param; //each 'param' is the starting address of a name string within 'data'
unsigned int paramCapacity;
unsigned int paramCount;
unsigned char* data; //a block of read-only data
unsigned int dataCapacity;
unsigned int dataCount;
unsigned char* subs; //subroutines etc, built recursively
unsigned int subsCapacity;
unsigned int subsCount;
//TODO: duplicate string reuse, see #168
//tools for handling the build process
unsigned int currentScopeDepth;
Toy_private_EscapeArray* breakEscapes;
Toy_private_EscapeArray* continueEscapes;
//compilation errors
bool panic;
} Toy_Bytecode;
TOY_API unsigned char* Toy_compileToBytecode(Toy_Ast* ast);