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22 lines
649 B
C
22 lines
649 B
C
#pragma once
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#include "toy_common.h"
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#include "opcodes.h"
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#include "ast_node.h"
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#include "literal_array.h"
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//the compiler takes the nodes, and turns them into sequential chunks of bytecode, saving literals to an external array
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typedef struct Compiler {
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LiteralArray literalCache;
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unsigned char* bytecode;
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int capacity;
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int count;
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} Compiler;
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TOY_API void initCompiler(Compiler* compiler);
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TOY_API void writeCompiler(Compiler* compiler, ASTNode* node);
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TOY_API void freeCompiler(Compiler* compiler);
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//embed the header, data section, code section, function section, etc.
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TOY_API unsigned char* collateCompiler(Compiler* compiler, int* size);
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