Files
Toy/source/toy_stack.h

36 lines
1.1 KiB
C

#pragma once
#include "toy_common.h"
#include "toy_value.h"
typedef struct Toy_Stack { //32 | 64 BITNESS
unsigned int capacity; //4 | 4
unsigned int count; //4 | 4
Toy_Value data[]; //- | -
} Toy_Stack; //8 | 8
TOY_API Toy_Stack* Toy_allocateStack(void);
TOY_API void Toy_freeStack(Toy_Stack* stack);
TOY_API void Toy_pushStack(Toy_Stack** stackHandle, Toy_Value value);
TOY_API Toy_Value Toy_peekStack(Toy_Stack** stackHandle);
TOY_API Toy_Value Toy_popStack(Toy_Stack** stackHandle);
//some useful sizes, could be swapped out as needed
#ifndef TOY_STACK_INITIAL_CAPACITY
#define TOY_STACK_INITIAL_CAPACITY 8
#endif
#ifndef TOY_STACK_EXPANSION_RATE
#define TOY_STACK_EXPANSION_RATE 2
#endif
#ifndef TOY_STACK_CONTRACTION_THRESHOLD
#define TOY_STACK_CONTRACTION_THRESHOLD 4 // this integer means 'shrink when count drops below one-forth of capacity'
#endif
//prevent an infinite expansion, limited to 1MB
#ifndef TOY_STACK_OVERFLOW_THRESHOLD
#define TOY_STACK_OVERFLOW_THRESHOLD (1024 * 1024 / sizeof(Toy_Value) - sizeof(Toy_Stack))
#endif