Kayne Ruse
c3c46b4fc6
Refactored parseIdentiferToValue(), removed unneeded safties
v1.1.6
2023-07-15 00:34:15 +10:00
Kayne Ruse
0e41b00ef4
Fixed a post-fix increment issue, highlighted in the game engine
2023-06-20 13:54:21 +10:00
Kayne Ruse
f6ec6a8c73
The any type is now recognized as a type properly
v1.1.5
2023-06-19 23:16:46 +10:00
Kayne Ruse
2157b2f540
Fixed an obscure compiler bug involving assignments and indexing, read more
...
TOY_OP_INDEX_ASSIGN_INTERMEDIATE was being used when it shouldn't have.
Now the check runs down the whole binary->right branch to ensure the given
node doesn't exist in that tree.
2023-06-15 12:29:25 +10:00
Kayne Ruse
1481216e69
Fixed chained functions, resolved #52
2023-06-14 17:41:30 +10:00
Kayne Ruse
f25f389b4e
Removed a macro that potentially broke the build
...
Gonna have to live with repl code in the lib for now.
2023-06-14 16:53:48 +10:00
Kayne Ruse
deff784df8
Removed a speed test script
2023-06-14 16:40:01 +10:00
Kayne Ruse
54e82846c3
Massive dict copying optimisation, read more
...
I simply pre-allocated the new dict to the right size. This skips
internal copying logic which was repeated on every expansion. This
Should increase scope copying as well.
I applied the same logic to arrays, but the increase in speed was tiny.
2023-06-13 14:49:46 +10:00
Kayne Ruse
67fce427eb
Added an initial sorted test to the sort() function
2023-06-13 08:17:42 +10:00
Kayne Ruse
8a2cb61435
Made quicksort on mostly-sorted arrays more efficient
2023-06-13 07:28:54 +10:00
Ratstail91
50d03e28fc
Fixed MSVC compilation
2023-06-12 00:05:24 +10:00
Kayne Ruse
763581c73b
Added header-only parsing to the repl, read more
...
Also:
* Ensured TOY_VERSION_BUILD is consistent throughout the whole build
* Updated README.md
2023-06-07 23:55:30 +10:00
Kayne Ruse
cdb2613e5d
Disallowed fn decl in for loop pre clause
2023-06-07 19:20:50 +10:00
Kayne Ruse
733df87c08
Added dist target, lowered recursion depth limit
v1.1.4
2023-06-07 14:58:51 +10:00
Kayne Ruse
bfd506f497
Forgot memory allocator for reffunctions
2023-06-07 02:02:35 +10:00
Kayne Ruse
18b59c9e84
Bumped version number
v1.1.3
2023-06-07 00:11:34 +10:00
Ratstail91
d3eb31d964
Added TOY_DISABLE_REPL option for compiling
2023-06-07 00:04:05 +10:00
Kayne Ruse
07f4a98b95
Replacing Toy_Literal function bytecode with Toy_RefFunction, addressing #77
...
This seems to have worked way too easily.
2023-06-06 23:35:59 +10:00
Kayne Ruse
0949fd6ff9
Dang
2023-06-06 21:46:42 +10:00
Kayne Ruse
03e5096f10
Moved test_sum into it's own directory under scripts/
2023-06-06 21:14:05 +10:00
Kayne Ruse
bb81b8c474
Changed recursion limit to 10,000 (was 200)
2023-06-06 21:02:01 +10:00
Kayne Ruse
cf6db57787
Whitespace tweak
2023-03-25 01:43:51 +11:00
Kayne Ruse
17f0e4476b
Caught a bug that the test cases failed to find
v1.1.2
2023-03-17 21:58:13 +11:00
Kayne Ruse
1095e1a885
Added type casting a grouping bugfix, resolved #76
2023-03-17 20:57:47 +11:00
Kayne Ruse
2edfbbe3ef
Found a compiler bug, thanks Aedan!
2023-03-17 14:01:16 +11:00
Ratstail91
4b83f1f0d6
Fixed a dumb typo
2023-03-15 06:39:19 +11:00
Kayne Ruse
e2fa1cf2e8
Moved lib_runner's drive system into the core of the lang
2023-03-15 06:12:35 +11:00
Kayne Ruse
a04d2c4816
Tweaked TOY_EXPORT omitting extra repl stuff
2023-03-15 04:56:26 +11:00
Kayne Ruse
f2f8aed23a
Added short-circuiting support to && and ||
2023-03-11 17:59:09 +11:00
Kayne Ruse
68ed52b347
Tweaked precedence of binary expressions
2023-03-11 17:47:43 +11:00
Kayne Ruse
88dac53ae0
Added toy.h, thanks for the suggestion GabrielGavrilov!
...
Resolved #72
2023-03-10 08:41:58 +11:00
Kayne Ruse
f84cdff883
Fixed order of operations
v1.1.1
2023-03-07 06:49:17 +11:00
Ratstail91
f869c9425a
Corrected an error message
2023-03-05 13:05:16 +11:00
Ratstail91
76ddd5703e
Hack: just track the intermediate depth externally
2023-03-05 00:24:07 +11:00
Ratstail91
669808730e
Minor tweak that shouldn't break anything
2023-03-04 22:57:41 +11:00
Ratstail91
e6d9809da5
Famous last words: I think I fixed it
2023-03-04 22:18:17 +11:00
Ratstail91
502032e514
Testing an obscure bugfix
2023-03-04 15:41:55 +11:00
Ratstail91
6e9d42f892
Merge branch 'dev'
2023-02-28 17:39:05 +11:00
Ratstail91
70ca27486e
Bugfix a leak?
2023-02-28 17:37:43 +11:00
Ratstail91
12fa434e0f
Experimenting with cleaning up loopy code
2023-02-28 17:29:37 +11:00
Ratstail91
efc1e764d2
Patched a casting error in round
2023-02-27 23:27:11 +11:00
Kayne Ruse
c5c0122243
BUGFIX: typeof keyword precedence was off
2023-02-27 21:47:38 +11:00
Kayne Ruse
348b7b8c24
Added some math utils to standard
...
* ceil
* floor
* max
* min
* round
2023-02-27 21:32:31 +11:00
Kayne Ruse
e243ad949a
Removed a divide instruction (modulo) from the final output, thanks Wren!
2023-02-26 22:41:58 +11:00
Ratstail91
9b673f23ad
Reduced C callstack size in Toy_Scope
2023-02-26 22:31:37 +11:00
Kayne Ruse
624a0c80ba
Prevented NO-OP calls to the memory allocator
...
Also shaved off about 1-2 milliseconds of execution time of fib-memo.toy
2023-02-26 21:20:22 +11:00
Ratstail91
1064b69d04
BUGFIX: Integer and float comparisons always return true
v1.1.0
2023-02-26 01:27:21 +11:00
Ratstail91
e9b347acb6
MSVC + Box Engine are dumber than a bag of rocks
2023-02-25 04:40:12 +11:00
Ratstail91
071c8da2aa
Visual Studio broke itself - fixed
2023-02-25 04:28:07 +11:00
Ratstail91
d6538812bf
Merge branch 'main' of https://github.com/Ratstail91/Toy
2023-02-25 04:18:03 +11:00