Commit Graph

16 Commits

Author SHA1 Message Date
Kayne Ruse
6d25beea03 Removed minPsl from tables, not needed (always zero)
Closes #166
2024-12-27 17:24:28 +11:00
Kayne Ruse
24cfe7f539 Fixed some error states and error messages, read more
By leaving 'null' on the stack, it won't cause stack underflows in a
bunch of erroneous situations. This will allow the repl (and other
situations) to continue if they want to.

I've also fixed some error messages in toy_table.c, which were formatted
badly.

Closes #162
2024-12-26 14:33:26 +11:00
Kayne Ruse
b092b8ce50 Added tables to the scripts, untested
This also has a lot of bugfixing.
2024-12-24 16:08:42 +11:00
Kayne Ruse
3e17916a4a Prepped for #160, fixed a stack-shrink bug 2024-12-17 21:18:45 +11:00
Kayne Ruse
a28053d4e9 Reworked Toy_String as a union, enabled -Wpedantic
Toy now fits into the C spec.

Fixed #158

Addendum: MacOS test caught an error:

error: a function declaration without a prototype is deprecated in all versions of C

That took 3 attempts to fix correctly.

Addendum: 'No new line at the end of file' are you shitting me?
2024-12-15 15:52:06 +11:00
Kayne Ruse
fce71a6cda Tweaked CFLAGS, and fixed related errors 2024-12-12 16:18:41 +11:00
Kayne Ruse
32727f986c Benchmarked and tweaked Toy_Table, read more
I read the DOOM 1 source code and found a neat trick to replace modulo.

YOINK!!!
2024-11-02 21:29:13 +11:00
Kayne Ruse
d19ca1bcee Reworked variable equality and comparisons
Fixed #146
2024-10-30 19:58:55 +11:00
Kayne Ruse
2ee19c7c66 Automatically free container elements if needed 2024-10-26 09:45:22 +11:00
Kayne Ruse
98ea0e5884 Reworking structures for easy testing, read more
I was reworking bits of the containers to address issue #131, then
realized that the table's tests depended on a specific initial size. I'm
too buggered to finish it tonight, so I'll fix it tomorrow.
2024-10-18 20:48:33 +11:00
Kayne Ruse
87793b694a Wrote a bit of the scope tests, they're still incomplete 2024-10-11 16:29:15 +11:00
Kayne Ruse
14653a303f Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused
'_padding' member of 'Toy_String' with 'cachedHash', which is set to
zero on string allocation.

The hash of a string isn't generated and stored until it's actually
needed, as the rope pattern means not every string needs a hash -
hopefully this will save unnecessarily wasted time.

When a hash of a string is needed, the hashing function first checks to
see if that string already has one, and if so, returns it. Again, less
time wasted.

When generating a new string hash, the hashing function takes the
string's type into account, as node-based strings first need their
contents assembled into a simple char buffer.

Other changes include:

* Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*'
* Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL'
* Added a missing '#pragma once' to 'toy_print.h'
2024-10-07 17:35:31 +11:00
Kayne Ruse
4805c6757a Added terminal print callbacks
Resolved #127
2024-10-05 23:29:24 +10:00
Kayne Ruse
d19a90f9bd Added CONTRIBUTING.md
Also renamed 'handles' throughout the project for consistency.

Some meta files also had their file extensions added.
2024-10-05 12:17:27 +10:00
Kayne Ruse
196b5f86f1 Wrote tests for Toy_Table
I hope that's it, I don't wanna do that again XD
2024-10-04 16:50:54 +10:00
Kayne Ruse
5cf2e70b7d Implemented 'Toy_Table' hashtable with robin hood algorithm, untested 2024-10-03 16:33:47 +10:00