mirror of
https://github.com/krgamestudios/Toy.git
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182 lines
5.0 KiB
C
182 lines
5.0 KiB
C
#include "toy_table.h"
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#include "toy_console_colors.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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//'count' actually tracks the number of values
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#define MIN_CAPACITY 16
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//utils
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static void probeAndInsert(Toy_Table** table, Toy_Value key, Toy_Value value) {
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//make the entry
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unsigned int probe = Toy_hashValue(key) % (*table)->capacity;
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Toy_TableEntry entry = (Toy_TableEntry){ .key = key, .value = value, .psl = 0 };
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//probe
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while (true) {
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//if we're overriding an existing value
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if (TOY_VALUE_IS_EQUAL((*table)->data[probe].key, key)) {
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(*table)->data[probe] = entry;
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//TODO: benchmark the psl optimisation
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(*table)->minPsl = entry.psl < (*table)->minPsl ? entry.psl : (*table)->minPsl;
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(*table)->maxPsl = entry.psl > (*table)->maxPsl ? entry.psl : (*table)->maxPsl;
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return;
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}
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//if this spot is free, insert and return
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if (TOY_VALUE_IS_NULL((*table)->data[probe].key)) {
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(*table)->data[probe] = entry;
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(*table)->count++;
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//TODO: benchmark the psl optimisation
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(*table)->minPsl = entry.psl < (*table)->minPsl ? entry.psl : (*table)->minPsl;
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(*table)->maxPsl = entry.psl > (*table)->maxPsl ? entry.psl : (*table)->maxPsl;
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return;
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}
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//if the new entry is "poorer", insert it and shift the old one
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if ((*table)->data[probe].psl < entry.psl) {
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Toy_TableEntry tmp = (*table)->data[probe];
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(*table)->data[probe] = entry;
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entry = tmp;
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}
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//adjust and continue
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probe = (probe + 1) % (*table)->capacity;
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entry.psl++;
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}
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}
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static Toy_Table* adjustTableCapacity(Toy_Table* oldTable, unsigned int newCapacity) {
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//allocate and zero a new table in memory
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Toy_Table* newTable = malloc(newCapacity * sizeof(Toy_TableEntry) + sizeof(Toy_Table));
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if (newTable == NULL) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Failed to allocate a 'Toy_Table' of %u capacity\n" TOY_CC_RESET, newCapacity);
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exit(-1);
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}
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newTable->capacity = newCapacity;
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newTable->count = 0;
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newTable->minPsl = 0;
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newTable->maxPsl = 0;
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//unlike other structures, the empty space in a table needs to be null
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memset(newTable + 1, 0, newTable->capacity * sizeof(Toy_TableEntry));
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if (oldTable == NULL) { //for initial allocations
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return newTable;
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}
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//for each entry in the old table, copy it into the new table
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for (int i = 0; i < oldTable->capacity; i++) {
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if (!TOY_VALUE_IS_NULL(oldTable->data[i].key)) {
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probeAndInsert(&newTable, oldTable->data[i].key, oldTable->data[i].value);
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}
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}
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//clean up and return
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free(oldTable);
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return newTable;
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}
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//exposed functions
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Toy_Table* Toy_allocateTable() {
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return adjustTableCapacity(NULL, MIN_CAPACITY);
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}
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void Toy_freeTable(Toy_Table* table) {
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//TODO: slip in a call to free the complex values here
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free(table);
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}
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void Toy_insertTable(Toy_Table** table, Toy_Value key, Toy_Value value) {
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if (TOY_VALUE_IS_NULL(key) || TOY_VALUE_IS_BOOLEAN(key)) { //TODO: disallow functions and opaques
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad table key\n" TOY_CC_RESET);
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exit(-1); //TODO: #127
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}
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//expand the capacity
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if ((*table)->count > (*table)->capacity * 0.8) {
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(*table) = adjustTableCapacity(*table, (*table)->capacity * 2);
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}
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probeAndInsert(table, key, value);
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}
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Toy_Value Toy_lookupTable(Toy_Table** table, Toy_Value key) {
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if (TOY_VALUE_IS_NULL(key) || TOY_VALUE_IS_BOOLEAN(key)) { //TODO: disallow functions and opaques
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad table key\n" TOY_CC_RESET);
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exit(-1); //TODO: #127
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}
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//lookup
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unsigned int probe = Toy_hashValue(key) % (*table)->capacity;
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while (true) {
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//found the entry
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if (TOY_VALUE_IS_EQUAL((*table)->data[probe].key, key)) {
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return (*table)->data[probe].value;
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}
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//if its an empty slot
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if (TOY_VALUE_IS_NULL((*table)->data[probe].key)) {
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return TOY_VALUE_TO_NULL();
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}
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//adjust and continue
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probe = (probe + 1) % (*table)->capacity;
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}
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}
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void Toy_removeTable(Toy_Table** table, Toy_Value key) {
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if (TOY_VALUE_IS_NULL(key) || TOY_VALUE_IS_BOOLEAN(key)) { //TODO: disallow functions and opaques
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fprintf(stderr, TOY_CC_ERROR "ERROR: Bad table key\n" TOY_CC_RESET);
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exit(-1); //TODO: #127
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}
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//lookup
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unsigned int probe = Toy_hashValue(key) % (*table)->capacity;
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unsigned int wipe = probe; //wiped at the end
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while (true) {
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//found the entry
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if (TOY_VALUE_IS_EQUAL((*table)->data[probe].key, key)) {
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break;
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}
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//if its an empty slot
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if (TOY_VALUE_IS_NULL((*table)->data[probe].key)) {
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return;
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}
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//adjust and continue
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probe = (probe + 1) % (*table)->capacity;
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}
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//shift along the later entries
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for (unsigned int i = (*table)->minPsl; i < (*table)->maxPsl; i++) {
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unsigned int p = (probe + i + 0) % (*table)->capacity; //prev
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unsigned int u = (probe + i + 1) % (*table)->capacity; //current
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(*table)->data[p] = (*table)->data[u];
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(*table)->data[p].psl--;
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//if you hit something where it should be, or nothing at all, stop
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if (TOY_VALUE_IS_NULL((*table)->data[u].key) || (*table)->data[p].psl == 0) {
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wipe = u;
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break;
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}
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}
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//finally, wipe the removed entry
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(*table)->data[wipe] = (Toy_TableEntry){ .key = TOY_VALUE_TO_NULL(), .value = TOY_VALUE_TO_NULL(), .psl = 0 };
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(*table)->count--;
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} |