Commit Graph

15 Commits

Author SHA1 Message Date
Kayne Ruse
24cfe7f539 Fixed some error states and error messages, read more
By leaving 'null' on the stack, it won't cause stack underflows in a
bunch of erroneous situations. This will allow the repl (and other
situations) to continue if they want to.

I've also fixed some error messages in toy_table.c, which were formatted
badly.

Closes #162
2024-12-26 14:33:26 +11:00
Kayne Ruse
b092b8ce50 Added tables to the scripts, untested
This also has a lot of bugfixing.
2024-12-24 16:08:42 +11:00
Kayne Ruse
3e17916a4a Prepped for #160, fixed a stack-shrink bug 2024-12-17 21:18:45 +11:00
Kayne Ruse
a28053d4e9 Reworked Toy_String as a union, enabled -Wpedantic
Toy now fits into the C spec.

Fixed #158

Addendum: MacOS test caught an error:

error: a function declaration without a prototype is deprecated in all versions of C

That took 3 attempts to fix correctly.

Addendum: 'No new line at the end of file' are you shitting me?
2024-12-15 15:52:06 +11:00
Kayne Ruse
fce71a6cda Tweaked CFLAGS, and fixed related errors 2024-12-12 16:18:41 +11:00
Kayne Ruse
32727f986c Benchmarked and tweaked Toy_Table, read more
I read the DOOM 1 source code and found a neat trick to replace modulo.

YOINK!!!
2024-11-02 21:29:13 +11:00
Kayne Ruse
d19ca1bcee Reworked variable equality and comparisons
Fixed #146
2024-10-30 19:58:55 +11:00
Kayne Ruse
2ee19c7c66 Automatically free container elements if needed 2024-10-26 09:45:22 +11:00
Kayne Ruse
98ea0e5884 Reworking structures for easy testing, read more
I was reworking bits of the containers to address issue #131, then
realized that the table's tests depended on a specific initial size. I'm
too buggered to finish it tonight, so I'll fix it tomorrow.
2024-10-18 20:48:33 +11:00
Kayne Ruse
87793b694a Wrote a bit of the scope tests, they're still incomplete 2024-10-11 16:29:15 +11:00
Kayne Ruse
14653a303f Added 'Toy_String' to 'Toy_Value' structure, read more
To help with storing strings within tables, I've replaced the unused
'_padding' member of 'Toy_String' with 'cachedHash', which is set to
zero on string allocation.

The hash of a string isn't generated and stored until it's actually
needed, as the rope pattern means not every string needs a hash -
hopefully this will save unnecessarily wasted time.

When a hash of a string is needed, the hashing function first checks to
see if that string already has one, and if so, returns it. Again, less
time wasted.

When generating a new string hash, the hashing function takes the
string's type into account, as node-based strings first need their
contents assembled into a simple char buffer.

Other changes include:

* Changed 'TOY_VALUE_TO_*' to 'TOY_VALUE_FROM_*'
* Changed 'TOY_VALUE_IS_EQUAL' to 'TOY_VALUES_ARE_EQUAL'
* Added a missing '#pragma once' to 'toy_print.h'
2024-10-07 17:35:31 +11:00
Kayne Ruse
4805c6757a Added terminal print callbacks
Resolved #127
2024-10-05 23:29:24 +10:00
Kayne Ruse
d19a90f9bd Added CONTRIBUTING.md
Also renamed 'handles' throughout the project for consistency.

Some meta files also had their file extensions added.
2024-10-05 12:17:27 +10:00
Kayne Ruse
196b5f86f1 Wrote tests for Toy_Table
I hope that's it, I don't wanna do that again XD
2024-10-04 16:50:54 +10:00
Kayne Ruse
5cf2e70b7d Implemented 'Toy_Table' hashtable with robin hood algorithm, untested 2024-10-03 16:33:47 +10:00