Commit Graph

478 Commits

Author SHA1 Message Date
Ratstail91 0955b3ff38 Tweak to the MSVC build 2023-07-31 02:04:27 +10:00
Kayne Ruse 4137935468 Added sign() and normalize() to standard lib 2023-07-30 17:46:00 +10:00
Kayne Ruse ebeabcb9d4 Reordered some functions for clarity, caught a bug or two 2023-07-28 02:42:57 +10:00
Kayne Ruse 4d33a9473a Added tools/changing-of-the-guard.cpp, resolved #89
A present for @hyperiondev - just run this in the 'includes/' directory.

It's easier than changing things by hand.
2023-07-28 01:09:58 +10:00
Kayne Ruse 61e3cdba82 Fixed a potential linker issue 2023-07-26 08:13:05 +10:00
Ratstail91 3b7d2be87e Discovered and fixed a misplaced macro 2023-07-26 01:44:15 +10:00
Kayne Ruse fa175203c9 Tweaked docs 2023-07-26 01:08:54 +10:00
Kayne Ruse b4a3e9b42b Renamed drive system files, see #88 2023-07-26 00:53:41 +10:00
Kayne Ruse 6347778ead Moved drive system to repl, resolved #88 2023-07-26 00:46:47 +10:00
Kayne Ruse ba98624e82 Fixed C-API function name, resolved #87, thanks @hiperiondev v1.2.0 2023-07-26 00:22:45 +10:00
Ratstail91 24ce965e76 Smoothed out building on Windows 2023-07-23 23:57:48 +10:00
Kayne Ruse 29c130135c Tweak 2023-07-23 18:34:52 +10:00
Kayne Ruse 01eca37560 Comment tweak 2023-07-22 19:14:33 +10:00
Kayne Ruse 8e5ec7d847 Tweaked docs in repl_tools.h and toy.h 2023-07-22 19:11:45 +10:00
Kayne Ruse 9ed6383630 Wrote tests for the drive system, resolved #75 2023-07-21 05:20:59 +10:00
Kayne Ruse 1ec0f63f76 Removed unneeded safties from the libs
I missed removing these before, and I haven't needed these in a long time.
2023-07-21 04:25:36 +10:00
Kayne Ruse d2341ae227 Bumped version number 2023-07-21 03:08:06 +10:00
Kayne Ruse 3782f2aaaa Comment tweak 2023-07-21 02:59:07 +10:00
Kayne Ruse b636ab9e31 Added a new issue template 2023-07-21 02:41:45 +10:00
Kayne Ruse cdfe17ad53 Added mecha-style comment docs to a bunch of headers 2023-07-20 19:44:40 +10:00
Kayne Ruse 3d7d1179c9 Added mecha tool 2023-07-19 18:09:18 +10:00
Kayne Ruse c3c46b4fc6 Refactored parseIdentiferToValue(), removed unneeded safties v1.1.6 2023-07-15 00:34:15 +10:00
Kayne Ruse 0e41b00ef4 Fixed a post-fix increment issue, highlighted in the game engine 2023-06-20 13:54:21 +10:00
Kayne Ruse f6ec6a8c73 The any type is now recognized as a type properly v1.1.5 2023-06-19 23:16:46 +10:00
Kayne Ruse 2157b2f540 Fixed an obscure compiler bug involving assignments and indexing, read more
TOY_OP_INDEX_ASSIGN_INTERMEDIATE was being used when it shouldn't have.

Now the check runs down the whole binary->right branch to ensure the given
node doesn't exist in that tree.
2023-06-15 12:29:25 +10:00
Kayne Ruse 1481216e69 Fixed chained functions, resolved #52 2023-06-14 17:41:30 +10:00
Kayne Ruse f25f389b4e Removed a macro that potentially broke the build
Gonna have to live with repl code in the lib for now.
2023-06-14 16:53:48 +10:00
Kayne Ruse deff784df8 Removed a speed test script 2023-06-14 16:40:01 +10:00
Kayne Ruse 54e82846c3 Massive dict copying optimisation, read more
I simply pre-allocated the new dict to the right size. This skips
internal copying logic which was repeated on every expansion. This
Should increase scope copying as well.

I applied the same logic to arrays, but the increase in speed was tiny.
2023-06-13 14:49:46 +10:00
Kayne Ruse 67fce427eb Added an initial sorted test to the sort() function 2023-06-13 08:17:42 +10:00
Kayne Ruse 8a2cb61435 Made quicksort on mostly-sorted arrays more efficient 2023-06-13 07:28:54 +10:00
Ratstail91 50d03e28fc Fixed MSVC compilation 2023-06-12 00:05:24 +10:00
Kayne Ruse 763581c73b Added header-only parsing to the repl, read more
Also:

* Ensured TOY_VERSION_BUILD is consistent throughout the whole build
* Updated README.md
2023-06-07 23:55:30 +10:00
Kayne Ruse cdb2613e5d Disallowed fn decl in for loop pre clause 2023-06-07 19:20:50 +10:00
Kayne Ruse 733df87c08 Added dist target, lowered recursion depth limit v1.1.4 2023-06-07 14:58:51 +10:00
Kayne Ruse bfd506f497 Forgot memory allocator for reffunctions 2023-06-07 02:02:35 +10:00
Kayne Ruse 18b59c9e84 Bumped version number v1.1.3 2023-06-07 00:11:34 +10:00
Ratstail91 d3eb31d964 Added TOY_DISABLE_REPL option for compiling 2023-06-07 00:04:05 +10:00
Kayne Ruse 07f4a98b95 Replacing Toy_Literal function bytecode with Toy_RefFunction, addressing #77
This seems to have worked way too easily.
2023-06-06 23:35:59 +10:00
Kayne Ruse 0949fd6ff9 Dang 2023-06-06 21:46:42 +10:00
Kayne Ruse 03e5096f10 Moved test_sum into it's own directory under scripts/ 2023-06-06 21:14:05 +10:00
Kayne Ruse bb81b8c474 Changed recursion limit to 10,000 (was 200) 2023-06-06 21:02:01 +10:00
Kayne Ruse cf6db57787 Whitespace tweak 2023-03-25 01:43:51 +11:00
Kayne Ruse 17f0e4476b Caught a bug that the test cases failed to find v1.1.2 2023-03-17 21:58:13 +11:00
Kayne Ruse 1095e1a885 Added type casting a grouping bugfix, resolved #76 2023-03-17 20:57:47 +11:00
Kayne Ruse 2edfbbe3ef Found a compiler bug, thanks Aedan! 2023-03-17 14:01:16 +11:00
Ratstail91 4b83f1f0d6 Fixed a dumb typo 2023-03-15 06:39:19 +11:00
Kayne Ruse e2fa1cf2e8 Moved lib_runner's drive system into the core of the lang 2023-03-15 06:12:35 +11:00
Kayne Ruse a04d2c4816 Tweaked TOY_EXPORT omitting extra repl stuff 2023-03-15 04:56:26 +11:00
Kayne Ruse f2f8aed23a Added short-circuiting support to && and || 2023-03-11 17:59:09 +11:00