Fixed link

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2023-01-23 19:25:37 +11:00
committed by GitHub
parent 805b6785b2
commit f6f8dd2a34

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@@ -4,7 +4,7 @@ The Toy programming langauge was designed from the beginning as an embedded scri
The best way to create a game engine is to build a game first, then extract the engine from the finished product. Therefore, a game is being built, currently under the codename "airport", around the Toy langauge.
https://github.com/Ratstail91/airport
[https://github.com/Ratstail91/airport](https://github.com/Ratstail91/airport)
This game has a simple design (it's an idle clicker), but should support enough features to make the engine worthwhile.