diff --git a/game-engine.md b/game-engine.md index af7fa40..5085196 100644 --- a/game-engine.md +++ b/game-engine.md @@ -4,7 +4,7 @@ The Toy programming langauge was designed from the beginning as an embedded scri The best way to create a game engine is to build a game first, then extract the engine from the finished product. Therefore, a game is being built, currently under the codename "airport", around the Toy langauge. -https://github.com/Ratstail91/airport +[https://github.com/Ratstail91/airport](https://github.com/Ratstail91/airport) This game has a simple design (it's an idle clicker), but should support enough features to make the engine worthwhile.