Added interactive loop to the repl, read more

Other changes include:

* Added Toy_initVM(), to allow Toy_resetVM() to retain memory
* Added tests that reset and reuse the same VM
This commit is contained in:
2024-10-08 14:18:10 +11:00
parent 4bcf8e84a9
commit 93f771dc8d
4 changed files with 215 additions and 11 deletions

View File

@@ -26,21 +26,23 @@ typedef struct Toy_VM {
unsigned int routineCounter;
//heap - block-level key/value pairs
//TODO: needs string util for identifiers
//stack - immediate-level values only
Toy_Stack* stack;
//heap - block-level key/value pairs
//TODO: needs string util for identifiers
//easy access to memory
Toy_Bucket* stringBucket;
} Toy_VM;
TOY_API void Toy_initVM(Toy_VM* vm);
TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data
TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only
TOY_API void Toy_runVM(Toy_VM* vm);
TOY_API void Toy_freeVM(Toy_VM* vm);
TOY_API void Toy_resetVM(Toy_VM* vm);
TOY_API void Toy_resetVM(Toy_VM* vm); //prepares for another run without deleting stack, scope and memory
//TODO: inject extra data