mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Added interactive loop to the repl, read more
Other changes include: * Added Toy_initVM(), to allow Toy_resetVM() to retain memory * Added tests that reset and reuse the same VM
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@@ -26,21 +26,23 @@ typedef struct Toy_VM {
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unsigned int routineCounter;
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//heap - block-level key/value pairs
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//TODO: needs string util for identifiers
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//stack - immediate-level values only
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Toy_Stack* stack;
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//heap - block-level key/value pairs
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//TODO: needs string util for identifiers
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//easy access to memory
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Toy_Bucket* stringBucket;
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} Toy_VM;
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TOY_API void Toy_initVM(Toy_VM* vm);
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TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data
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TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only
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TOY_API void Toy_runVM(Toy_VM* vm);
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TOY_API void Toy_freeVM(Toy_VM* vm);
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TOY_API void Toy_resetVM(Toy_VM* vm);
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TOY_API void Toy_resetVM(Toy_VM* vm); //prepares for another run without deleting stack, scope and memory
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//TODO: inject extra data
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