Files
Toy/source/toy_vm.h
Kayne Ruse 93f771dc8d Added interactive loop to the repl, read more
Other changes include:

* Added Toy_initVM(), to allow Toy_resetVM() to retain memory
* Added tests that reset and reuse the same VM
2024-10-08 14:59:24 +11:00

49 lines
1.1 KiB
C

#pragma once
#include "toy_common.h"
#include "toy_stack.h"
#include "toy_bucket.h"
typedef struct Toy_VM {
//hold the raw bytecode
unsigned char* bc;
//raw instructions to be executed
unsigned char* routine;
unsigned int routineSize;
unsigned int paramSize;
unsigned int jumpsSize;
unsigned int dataSize;
unsigned int subsSize;
unsigned int paramAddr;
unsigned int codeAddr;
unsigned int jumpsAddr;
unsigned int dataAddr;
unsigned int subsAddr;
unsigned int routineCounter;
//stack - immediate-level values only
Toy_Stack* stack;
//heap - block-level key/value pairs
//TODO: needs string util for identifiers
//easy access to memory
Toy_Bucket* stringBucket;
} Toy_VM;
TOY_API void Toy_initVM(Toy_VM* vm);
TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data
TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only
TOY_API void Toy_runVM(Toy_VM* vm);
TOY_API void Toy_freeVM(Toy_VM* vm);
TOY_API void Toy_resetVM(Toy_VM* vm); //prepares for another run without deleting stack, scope and memory
//TODO: inject extra data