mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Added interactive loop to the repl, read more
Other changes include: * Added Toy_initVM(), to allow Toy_resetVM() to retain memory * Added tests that reset and reuse the same VM
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@@ -389,6 +389,15 @@ static void process(Toy_VM* vm) {
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}
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//exposed functions
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void Toy_initVM(Toy_VM* vm) {
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//clear the stack, scope and memory
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vm->stack = NULL;
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//TODO: clear the scope
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vm->stringBucket = NULL;
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Toy_resetVM(vm);
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}
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void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode) {
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if (bytecode[0] != TOY_VERSION_MAJOR || bytecode[1] > TOY_VERSION_MINOR) {
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fprintf(stderr, TOY_CC_ERROR "ERROR: Wrong bytecode version found: expected %d.%d.%d found %d.%d.%d, exiting\n" TOY_CC_RESET, TOY_VERSION_MAJOR, TOY_VERSION_MINOR, TOY_VERSION_PATCH, bytecode[0], bytecode[1], bytecode[2]);
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@@ -417,8 +426,6 @@ void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode) {
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}
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void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine) {
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Toy_resetVM(vm);
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vm->routine = routine;
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//read the header metadata
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@@ -471,6 +478,7 @@ void Toy_freeVM(Toy_VM* vm) {
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//free the bytecode
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free(vm->bc);
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Toy_resetVM(vm);
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}
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@@ -493,6 +501,5 @@ void Toy_resetVM(Toy_VM* vm) {
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vm->routineCounter = 0;
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//init the scope & stack
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vm->stack = NULL;
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//NOTE: stack, scope and memory are not altered by reset
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}
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@@ -26,21 +26,23 @@ typedef struct Toy_VM {
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unsigned int routineCounter;
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//heap - block-level key/value pairs
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//TODO: needs string util for identifiers
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//stack - immediate-level values only
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Toy_Stack* stack;
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//heap - block-level key/value pairs
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//TODO: needs string util for identifiers
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//easy access to memory
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Toy_Bucket* stringBucket;
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} Toy_VM;
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TOY_API void Toy_initVM(Toy_VM* vm);
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TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data
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TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only
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TOY_API void Toy_runVM(Toy_VM* vm);
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TOY_API void Toy_freeVM(Toy_VM* vm);
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TOY_API void Toy_resetVM(Toy_VM* vm);
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TOY_API void Toy_resetVM(Toy_VM* vm); //prepares for another run without deleting stack, scope and memory
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//TODO: inject extra data
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