Playing with level.toy

This commit is contained in:
2023-02-11 15:27:23 +00:00
parent 77a128e0f7
commit 724804a78a
2 changed files with 30 additions and 14 deletions

View File

@@ -94,6 +94,10 @@ void repl(const char* initialInput) {
if (initialInput) {
free((void*)initialInput);
initialInput = NULL;
if (interpreter.panic) {
break;
}
}
}

View File

@@ -1,19 +1,21 @@
//constants
var WIDTH: int const = 10;
var HEIGHT: int const = 10;
var WIDTH: int const = 12;
var HEIGHT: int const = 12;
//WIDTH * HEIGHT in size
var tiles: [[int]] const = [
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1],
[1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] //BUG: map is twisted along this diagonal
];
var tileset: [int: string] const = [
@@ -42,7 +44,7 @@ fn draw() {
print "\n";
}
fn move(xrel: int, yrel: int) {
fn moveRelative(xrel: int, yrel: int) {
if (xrel > 1 || xrel < -1 || yrel > 1 || yrel < -1 || (xrel != 0 && yrel != 0)) {
print "too fast!\n";
return;
@@ -59,5 +61,15 @@ fn move(xrel: int, yrel: int) {
draw();
}
//wrap for easy use
var up: [int] const = [0, -1];
var down: [int] const = [0, 1];
var left: [int] const = [-1, 0];
var right: [int] const = [1, 0];
fn move(dir: [int] const) {
return moveRelative(dir[0], dir[1]);
}
//initial display
move(0, 0);
move([0, 0]);