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Playing with level.toy
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@@ -94,6 +94,10 @@ void repl(const char* initialInput) {
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if (initialInput) {
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free((void*)initialInput);
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initialInput = NULL;
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if (interpreter.panic) {
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break;
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}
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}
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}
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@@ -1,19 +1,21 @@
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//constants
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var WIDTH: int const = 10;
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var HEIGHT: int const = 10;
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var WIDTH: int const = 12;
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var HEIGHT: int const = 12;
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//WIDTH * HEIGHT in size
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var tiles: [[int]] const = [
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1],
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[1, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1],
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[1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1],
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[1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1] //BUG: map is twisted along this diagonal
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];
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var tileset: [int: string] const = [
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@@ -42,7 +44,7 @@ fn draw() {
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print "\n";
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}
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fn move(xrel: int, yrel: int) {
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fn moveRelative(xrel: int, yrel: int) {
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if (xrel > 1 || xrel < -1 || yrel > 1 || yrel < -1 || (xrel != 0 && yrel != 0)) {
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print "too fast!\n";
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return;
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@@ -59,5 +61,15 @@ fn move(xrel: int, yrel: int) {
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draw();
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}
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//wrap for easy use
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var up: [int] const = [0, -1];
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var down: [int] const = [0, 1];
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var left: [int] const = [-1, 0];
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var right: [int] const = [1, 0];
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fn move(dir: [int] const) {
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return moveRelative(dir[0], dir[1]);
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}
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//initial display
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move(0, 0);
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move([0, 0]);
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