mirror of
https://github.com/krgamestudios/Toy.git
synced 2026-04-15 14:54:07 +10:00
Prevented NO-OP calls to the memory allocator
Also shaved off about 1-2 milliseconds of execution time of fib-memo.toy
This commit is contained in:
@@ -40,17 +40,21 @@ static void freeASTNodeCustom(Toy_ASTNode* node, bool freeSelf) {
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break;
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case TOY_AST_NODE_BLOCK:
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for (int i = 0; i < node->block.count; i++) {
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freeASTNodeCustom(node->block.nodes + i, false);
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if (node->block.capacity > 0) {
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for (int i = 0; i < node->block.count; i++) {
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freeASTNodeCustom(node->block.nodes + i, false);
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}
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TOY_FREE_ARRAY(Toy_ASTNode, node->block.nodes, node->block.capacity);
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}
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TOY_FREE_ARRAY(Toy_ASTNode, node->block.nodes, node->block.capacity);
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break;
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case TOY_AST_NODE_COMPOUND:
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for (int i = 0; i < node->compound.count; i++) {
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freeASTNodeCustom(node->compound.nodes + i, false);
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if (node->compound.capacity > 0) {
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for (int i = 0; i < node->compound.count; i++) {
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freeASTNodeCustom(node->compound.nodes + i, false);
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}
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TOY_FREE_ARRAY(Toy_ASTNode, node->compound.nodes, node->compound.capacity);
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}
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TOY_FREE_ARRAY(Toy_ASTNode, node->compound.nodes, node->compound.capacity);
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break;
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case TOY_AST_NODE_PAIR:
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@@ -71,10 +75,12 @@ static void freeASTNodeCustom(Toy_ASTNode* node, bool freeSelf) {
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break;
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case TOY_AST_NODE_FN_COLLECTION:
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for (int i = 0; i < node->fnCollection.count; i++) {
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freeASTNodeCustom(node->fnCollection.nodes + i, false);
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if (node->fnCollection.capacity > 0) {
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for (int i = 0; i < node->fnCollection.count; i++) {
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freeASTNodeCustom(node->fnCollection.nodes + i, false);
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}
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TOY_FREE_ARRAY(Toy_ASTNode, node->fnCollection.nodes, node->fnCollection.capacity);
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}
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TOY_FREE_ARRAY(Toy_ASTNode, node->fnCollection.nodes, node->fnCollection.capacity);
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break;
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case TOY_AST_NODE_FN_DECL:
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@@ -6,7 +6,7 @@
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#define TOY_VERSION_MAJOR 1
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#define TOY_VERSION_MINOR 1
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#define TOY_VERSION_PATCH 0
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#define TOY_VERSION_PATCH 1
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#define TOY_VERSION_BUILD __DATE__ " " __TIME__
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//platform/compiler-specific instructions
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@@ -62,7 +62,7 @@ void Toy_freeLiteral(Toy_Literal literal) {
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TOY_FREE_ARRAY(unsigned char, TOY_AS_FUNCTION(literal).inner.bytecode, TOY_AS_FUNCTION_BYTECODE_LENGTH(literal));
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}
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if (TOY_IS_TYPE(literal)) {
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if (TOY_IS_TYPE(literal) && TOY_AS_TYPE(literal).capacity > 0) {
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for (int i = 0; i < TOY_AS_TYPE(literal).count; i++) {
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Toy_freeLiteral(((Toy_Literal*)(TOY_AS_TYPE(literal).subtypes))[i]);
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}
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@@ -18,8 +18,10 @@ void Toy_freeLiteralArray(Toy_LiteralArray* array) {
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Toy_freeLiteral(array->literals[i]);
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}
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TOY_FREE_ARRAY(Toy_Literal, array->literals, array->capacity);
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Toy_initLiteralArray(array);
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if (array->capacity > 0) {
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TOY_FREE_ARRAY(Toy_Literal, array->literals, array->capacity);
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Toy_initLiteralArray(array);
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}
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}
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int Toy_pushLiteralArray(Toy_LiteralArray* array, Toy_Literal literal) {
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@@ -73,7 +73,9 @@ static void adjustEntryCapacity(Toy_private_dictionary_entry** dictionaryHandle,
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}
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//clear the old array
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TOY_FREE_ARRAY(Toy_private_dictionary_entry, *dictionaryHandle, oldCapacity);
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if (oldCapacity > 0) {
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TOY_FREE_ARRAY(Toy_private_dictionary_entry, *dictionaryHandle, oldCapacity);
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}
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*dictionaryHandle = newEntries;
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}
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@@ -133,9 +135,11 @@ void Toy_initLiteralDictionary(Toy_LiteralDictionary* dictionary) {
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}
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void Toy_freeLiteralDictionary(Toy_LiteralDictionary* dictionary) {
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freeEntryArray(dictionary->entries, dictionary->capacity);
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dictionary->capacity = 0;
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dictionary->contains = 0;
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if (dictionary->capacity > 0) {
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freeEntryArray(dictionary->entries, dictionary->capacity);
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dictionary->capacity = 0;
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dictionary->contains = 0;
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}
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}
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void Toy_setLiteralDictionary(Toy_LiteralDictionary* dictionary, Toy_Literal key, Toy_Literal value) {
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@@ -8,10 +8,10 @@
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//default allocator
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void* Toy_private_defaultMemoryAllocator(void* pointer, size_t oldSize, size_t newSize) {
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if (newSize == 0 && oldSize == 0) {
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//causes issues, so just skip out with a NO-OP
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return NULL;
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}
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//causes issues, so just skip out with a NO-OP (DISABLED for performance reasons)
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// if (newSize == 0 && oldSize == 0) {
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// return NULL;
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// }
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if (newSize == 0) {
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free(pointer);
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