String literals are being parsed, compiled and printed, read more

Strings, due to their potentially large size, are stored outside of a
routine's code section, in the data section. To access the correct
string, you must read the jump index, then the real address from the
jump table - and extra layer of indirection will result in more flexible
data down the road, I hope.

Other changes include:

* Added string concat operator ..
* Added TOY_STRING_MAX_LENGTH
* Strings can't be created or concatenated longer than the max length
* The parser will display a warning if the bucket is too small for a
  string at max length, but it will continue
* Added TOY_BUCKET_IDEAL to correspend with max string length
* The bucket now allocates an address that is 4-byte aligned
* Fixed missing entries in the parser rule table
* Corrected some failing TOY_BITNESS tests
This commit is contained in:
2024-10-07 23:05:36 +11:00
parent 14653a303f
commit 4bcf8e84a9
23 changed files with 572 additions and 195 deletions

View File

@@ -3,6 +3,7 @@
#include "toy_common.h"
#include "toy_stack.h"
#include "toy_bucket.h"
typedef struct Toy_VM {
//hold the raw bytecode
@@ -12,10 +13,10 @@ typedef struct Toy_VM {
unsigned char* routine;
unsigned int routineSize;
unsigned int paramCount;
unsigned int jumpsCount;
unsigned int dataCount;
unsigned int subsCount;
unsigned int paramSize;
unsigned int jumpsSize;
unsigned int dataSize;
unsigned int subsSize;
unsigned int paramAddr;
unsigned int codeAddr;
@@ -30,6 +31,9 @@ typedef struct Toy_VM {
//stack - immediate-level values only
Toy_Stack* stack;
//easy access to memory
Toy_Bucket* stringBucket;
} Toy_VM;
TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data