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Strings, due to their potentially large size, are stored outside of a routine's code section, in the data section. To access the correct string, you must read the jump index, then the real address from the jump table - and extra layer of indirection will result in more flexible data down the road, I hope. Other changes include: * Added string concat operator .. * Added TOY_STRING_MAX_LENGTH * Strings can't be created or concatenated longer than the max length * The parser will display a warning if the bucket is too small for a string at max length, but it will continue * Added TOY_BUCKET_IDEAL to correspend with max string length * The bucket now allocates an address that is 4-byte aligned * Fixed missing entries in the parser rule table * Corrected some failing TOY_BITNESS tests
47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
#pragma once
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#include "toy_common.h"
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#include "toy_stack.h"
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#include "toy_bucket.h"
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typedef struct Toy_VM {
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//hold the raw bytecode
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unsigned char* bc;
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//raw instructions to be executed
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unsigned char* routine;
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unsigned int routineSize;
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unsigned int paramSize;
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unsigned int jumpsSize;
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unsigned int dataSize;
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unsigned int subsSize;
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unsigned int paramAddr;
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unsigned int codeAddr;
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unsigned int jumpsAddr;
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unsigned int dataAddr;
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unsigned int subsAddr;
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unsigned int routineCounter;
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//heap - block-level key/value pairs
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//TODO: needs string util for identifiers
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//stack - immediate-level values only
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Toy_Stack* stack;
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//easy access to memory
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Toy_Bucket* stringBucket;
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} Toy_VM;
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TOY_API void Toy_bindVM(Toy_VM* vm, unsigned char* bytecode); //process the version data
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TOY_API void Toy_bindVMToRoutine(Toy_VM* vm, unsigned char* routine); //process the routine only
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TOY_API void Toy_runVM(Toy_VM* vm);
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TOY_API void Toy_freeVM(Toy_VM* vm);
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TOY_API void Toy_resetVM(Toy_VM* vm);
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//TODO: inject extra data
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