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https://github.com/krgamestudios/Toy.git
synced 2026-04-15 23:04:08 +10:00
Fixed timer issues, tests should pass
Reduced test duration by a factor of 11,000. Don't ask. Also, something funny is going on with the time headers, so I stuck them into source/toy_common.h, I'll figure it out later.
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@@ -4,12 +4,12 @@
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import timer;
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var timerA: opaque = startTimer();
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for (var i: int = 0; i < 1000 * 1000; i++);
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for (var i: int = 0; i < 1000 * 1; i++);
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var diffA: opaque = timerA.stopTimer();
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//create another timer, run it for a longer period
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var timerB: opaque = startTimer();
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for (var i: int = 0; i < 1000 * 1000 * 10; i++);
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for (var i: int = 0; i < 1000 * 10; i++);
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var diffB: opaque = timerB.stopTimer();
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//check to ensure that the second timer took longer than the first
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