23 lines
461 B
C#
23 lines
461 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class GameOverController : MonoBehaviour {
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public Text scoreText;
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void Update() {
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if (Input.GetButtonDown ("Quit")) {
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Application.Quit ();
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}
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if (Input.GetMouseButtonDown(0)) {
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SceneManager.LoadScene ("gameplay");
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}
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//update the texts
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scoreText.text = "Score: " + PersistentData.score;
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}
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}
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