using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameOverController : MonoBehaviour { public Text scoreText; void Update() { if (Input.GetButtonDown ("Quit")) { Application.Quit (); } if (Input.GetMouseButtonDown(0)) { SceneManager.LoadScene ("gameplay"); } //update the texts scoreText.text = "Score: " + PersistentData.score; } }