Added a bunch of stuff
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--- !u!4 &1968402305
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--- !u!114 &2001262637
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m_EditorClassIdentifier:
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||||||
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|||||||
@@ -0,0 +1,43 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Background : MonoBehaviour {
|
||||||
|
SpriteRenderer spriteRenderer;
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer> ();
|
||||||
|
|
||||||
|
StartFade (0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StartFade(float period) {
|
||||||
|
if (period <= 0) {
|
||||||
|
throw new System.ArgumentOutOfRangeException("StartFade argument must be a positive floating point value");
|
||||||
|
}
|
||||||
|
StartCoroutine (FadeCoroutine (period));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator FadeCoroutine(float period) {
|
||||||
|
float absolute = 1.0f;
|
||||||
|
float degree = -0.01f;
|
||||||
|
const float lowerLimit = 0.8f;
|
||||||
|
const float upperLimit = 1.0f;
|
||||||
|
|
||||||
|
while(true) {
|
||||||
|
//wait
|
||||||
|
yield return new WaitForSeconds (period);
|
||||||
|
|
||||||
|
//fade routine
|
||||||
|
absolute += degree;
|
||||||
|
|
||||||
|
//flip fade direction
|
||||||
|
if (absolute <= lowerLimit || absolute >= upperLimit) {
|
||||||
|
degree = -degree;
|
||||||
|
}
|
||||||
|
|
||||||
|
//fade
|
||||||
|
spriteRenderer.color = new Color (absolute, absolute, absolute);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Generated
+13
@@ -0,0 +1,13 @@
|
|||||||
|
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guid: 72cfcd727b69cf543893b4d457e109e1
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|
licenseType: Free
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||||||
|
MonoImporter:
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||||||
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externalObjects: {}
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serializedVersion: 2
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|
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||||||
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icon: {instanceID: 0}
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||||||
|
userData:
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assetBundleName:
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||||||
|
assetBundleVariant:
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||||||
@@ -1,11 +1,38 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class GameController : MonoBehaviour {
|
public class GameController : MonoBehaviour {
|
||||||
|
public Text timerText;
|
||||||
|
public Text scoreText;
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
PersistentData.timer = 60;
|
||||||
|
PersistentData.score = 0;
|
||||||
|
|
||||||
|
StartCoroutine (DecreaseTick ());
|
||||||
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
if (Input.GetButtonDown ("Quit")) {
|
if (Input.GetButtonDown ("Quit")) {
|
||||||
Application.Quit ();
|
Application.Quit ();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (PersistentData.timer <= 0) {
|
||||||
|
SceneManager.LoadScene ("gameover");
|
||||||
|
}
|
||||||
|
|
||||||
|
//update the texts
|
||||||
|
timerText.text = "Time Remaining: " + PersistentData.timer;
|
||||||
|
scoreText.text = "Score: " + PersistentData.score;
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator DecreaseTick() {
|
||||||
|
while (PersistentData.timer > 0) {
|
||||||
|
yield return new WaitForSeconds (1);
|
||||||
|
PersistentData.timer -= 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameOverController : MonoBehaviour {
|
||||||
|
public Text scoreText;
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (Input.GetButtonDown ("Quit")) {
|
||||||
|
Application.Quit ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(0)) {
|
||||||
|
SceneManager.LoadScene ("gameplay");
|
||||||
|
}
|
||||||
|
|
||||||
|
//update the texts
|
||||||
|
scoreText.text = "Score: " + PersistentData.score;
|
||||||
|
}
|
||||||
|
}
|
||||||
+13
@@ -0,0 +1,13 @@
|
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|
fileFormatVersion: 2
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|
guid: 50cbb78cd78265f4fb87277d95bcd4ee
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|
timeCreated: 1523366783
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licenseType: Free
|
||||||
|
MonoImporter:
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||||||
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externalObjects: {}
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|
userData:
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assetBundleName:
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|
assetBundleVariant:
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@@ -3,9 +3,22 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Monster : MonoBehaviour {
|
public class Monster : MonoBehaviour {
|
||||||
|
public int value;
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
StartCoroutine (DestroySelfAfter (30f));
|
||||||
|
}
|
||||||
|
|
||||||
void OnMouseOver() {
|
void OnMouseOver() {
|
||||||
if (Input.GetMouseButtonDown(0)) {
|
if (Input.GetMouseButtonDown(0)) {
|
||||||
|
//TODO: play death sound
|
||||||
|
PersistentData.score += value;
|
||||||
Destroy (gameObject);
|
Destroy (gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator DestroySelfAfter(float seconds) {
|
||||||
|
yield return new WaitForSeconds (seconds);
|
||||||
|
Destroy (gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,11 @@ public class MonsterSpawner : MonoBehaviour {
|
|||||||
public Vector2 motion;
|
public Vector2 motion;
|
||||||
public float delay;
|
public float delay;
|
||||||
|
|
||||||
|
AudioSource audioSource;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
|
audioSource = GetComponent<AudioSource> ();
|
||||||
|
|
||||||
StartCoroutine (SpawnMonster ());
|
StartCoroutine (SpawnMonster ());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -17,6 +21,7 @@ public class MonsterSpawner : MonoBehaviour {
|
|||||||
GameObject monster = Instantiate (monsterPrefab);
|
GameObject monster = Instantiate (monsterPrefab);
|
||||||
monster.transform.position = transform.position;
|
monster.transform.position = transform.position;
|
||||||
monster.GetComponent<Rigidbody2D> ().velocity = motion;
|
monster.GetComponent<Rigidbody2D> ().velocity = motion;
|
||||||
|
audioSource.Play ();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,4 @@
|
|||||||
|
public static class PersistentData {
|
||||||
|
public static int timer;
|
||||||
|
public static int score;
|
||||||
|
}
|
||||||
Generated
+13
@@ -0,0 +1,13 @@
|
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|
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||||||
|
MonoImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Generated
+10
@@ -0,0 +1,10 @@
|
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|
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|
guid: c863d4c56bec74f42ac459ab830159e3
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|
folderAsset: yes
|
||||||
|
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|
licenseType: Free
|
||||||
|
DefaultImporter:
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externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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@@ -0,0 +1,3 @@
|
|||||||
|
version https://git-lfs.github.com/spec/v1
|
||||||
|
oid sha256:75dc3bae91eb931b922db93c547f638af251659388ca412bc3740e54c17d2f29
|
||||||
|
size 194738
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Generated
+24
@@ -0,0 +1,24 @@
|
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|
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|
guid: 9d2dc65077ee37e499754680d6cd37c4
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AudioImporter:
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sampleRateOverride: 44100
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Generated
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+7
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Generated
+3
@@ -44,3 +44,6 @@ TagManager:
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|||||||
Reference in New Issue
Block a user