Added a bunch of stuff
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@@ -0,0 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Background : MonoBehaviour {
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SpriteRenderer spriteRenderer;
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void Awake() {
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spriteRenderer = GetComponent<SpriteRenderer> ();
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StartFade (0.1f);
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}
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void StartFade(float period) {
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if (period <= 0) {
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throw new System.ArgumentOutOfRangeException("StartFade argument must be a positive floating point value");
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}
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StartCoroutine (FadeCoroutine (period));
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}
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IEnumerator FadeCoroutine(float period) {
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float absolute = 1.0f;
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float degree = -0.01f;
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const float lowerLimit = 0.8f;
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const float upperLimit = 1.0f;
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while(true) {
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//wait
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yield return new WaitForSeconds (period);
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//fade routine
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absolute += degree;
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//flip fade direction
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if (absolute <= lowerLimit || absolute >= upperLimit) {
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degree = -degree;
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}
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//fade
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spriteRenderer.color = new Color (absolute, absolute, absolute);
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}
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}
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}
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Generated
+13
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 72cfcd727b69cf543893b4d457e109e1
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timeCreated: 1523360847
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,11 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class GameController : MonoBehaviour {
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public Text timerText;
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public Text scoreText;
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void Awake() {
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PersistentData.timer = 60;
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PersistentData.score = 0;
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StartCoroutine (DecreaseTick ());
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}
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void Update() {
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if (Input.GetButtonDown ("Quit")) {
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Application.Quit ();
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}
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if (PersistentData.timer <= 0) {
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SceneManager.LoadScene ("gameover");
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}
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//update the texts
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timerText.text = "Time Remaining: " + PersistentData.timer;
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scoreText.text = "Score: " + PersistentData.score;
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}
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IEnumerator DecreaseTick() {
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while (PersistentData.timer > 0) {
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yield return new WaitForSeconds (1);
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PersistentData.timer -= 1;
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}
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}
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}
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@@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class GameOverController : MonoBehaviour {
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public Text scoreText;
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void Update() {
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if (Input.GetButtonDown ("Quit")) {
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Application.Quit ();
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}
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if (Input.GetMouseButtonDown(0)) {
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SceneManager.LoadScene ("gameplay");
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}
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//update the texts
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scoreText.text = "Score: " + PersistentData.score;
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}
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}
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+13
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 50cbb78cd78265f4fb87277d95bcd4ee
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timeCreated: 1523366783
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -3,9 +3,22 @@ using System.Collections.Generic;
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using UnityEngine;
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public class Monster : MonoBehaviour {
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public int value;
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void Awake() {
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StartCoroutine (DestroySelfAfter (30f));
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}
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void OnMouseOver() {
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if (Input.GetMouseButtonDown(0)) {
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//TODO: play death sound
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PersistentData.score += value;
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Destroy (gameObject);
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}
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}
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IEnumerator DestroySelfAfter(float seconds) {
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yield return new WaitForSeconds (seconds);
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Destroy (gameObject);
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}
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}
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@@ -7,7 +7,11 @@ public class MonsterSpawner : MonoBehaviour {
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public Vector2 motion;
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public float delay;
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AudioSource audioSource;
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void Awake() {
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audioSource = GetComponent<AudioSource> ();
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StartCoroutine (SpawnMonster ());
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}
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@@ -17,6 +21,7 @@ public class MonsterSpawner : MonoBehaviour {
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GameObject monster = Instantiate (monsterPrefab);
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monster.transform.position = transform.position;
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monster.GetComponent<Rigidbody2D> ().velocity = motion;
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audioSource.Play ();
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}
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}
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}
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@@ -0,0 +1,4 @@
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public static class PersistentData {
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public static int timer;
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public static int score;
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}
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Generated
+13
@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 62a6fdc5749705b45941916987edc9c7
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timeCreated: 1523365472
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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