Files
mini-garden/terrain/terrain.gd

10 lines
309 B
GDScript

extends TileMapLayer
var dirt_id = 0
var grass_id = 1
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed():
var coords: Vector2i = local_to_map(event.position)
set_cell(coords, dirt_id, Vector2i.ZERO, 0)