Moved godot files into a directory to keep things clean
BIN
notes/gary_pixels.xcf
Normal file
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 994 B After Width: | Height: | Size: 994 B |
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Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
@@ -3,21 +3,23 @@
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://bfyw8l1ubdnsj"
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uid="uid://bfyw8l1ubdnsj"
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path="res://.godot/imported/small_tree.png-6b7409adbeafd078c10945c05a21c2ab.ctex"
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path="res://.godot/imported/small_tree.png-cf75decf0f8c1df0d335279ecd86f789.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"vram_texture": false
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}
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}
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[deps]
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[deps]
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source_file="res://tree/small_tree.png"
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source_file="res://small_tree/small_tree.png"
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dest_files=["res://.godot/imported/small_tree.png-6b7409adbeafd078c10945c05a21c2ab.ctex"]
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dest_files=["res://.godot/imported/small_tree.png-cf75decf0f8c1df0d335279ecd86f789.ctex"]
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[params]
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[params]
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compress/mode=0
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compress/mode=0
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compress/high_quality=false
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/hdr_compression=1
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compress/normal_map=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/channel_pack=0
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@@ -25,6 +27,10 @@ mipmaps/generate=false
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mipmaps/limit=-1
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mipmaps/limit=-1
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roughness/mode=0
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roughness/mode=0
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roughness/src_normal=""
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/normal_map_invert_y=false
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://d2re5mee0xayj"]
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[gd_scene load_steps=4 format=3 uid="uid://d2re5mee0xayj"]
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[ext_resource type="Texture2D" uid="uid://bfyw8l1ubdnsj" path="res://tree/small_tree.png" id="1_1ao6o"]
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[ext_resource type="Texture2D" uid="uid://bfyw8l1ubdnsj" path="res://small_tree/small_tree.png" id="1_1ao6o"]
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[ext_resource type="Script" uid="uid://clxosihgty8t5" path="res://tree/small_tree.gd" id="1_brd4x"]
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[ext_resource type="Script" uid="uid://clxosihgty8t5" path="res://small_tree/small_tree.gd" id="1_brd4x"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vb5bs"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vb5bs"]
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size = Vector2(32, 32)
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size = Vector2(32, 32)
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Before Width: | Height: | Size: 934 B After Width: | Height: | Size: 934 B |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
@@ -1,6 +1,6 @@
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extends Node2D
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extends Node2D
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@export var small_tree = preload("res://tree/small_tree.tscn")
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@export var small_tree = preload("res://small_tree/small_tree.tscn")
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func _ready() -> void:
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func _ready() -> void:
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randomize()
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randomize()
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