Moved godot files into a directory to keep things clean

This commit is contained in:
2025-11-05 15:35:08 +11:00
parent cb85608dfe
commit 9f48ca5ee0
28 changed files with 12 additions and 6 deletions

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notes/gary_pixels.xcf Normal file

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@@ -3,21 +3,23 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bfyw8l1ubdnsj" uid="uid://bfyw8l1ubdnsj"
path="res://.godot/imported/small_tree.png-6b7409adbeafd078c10945c05a21c2ab.ctex" path="res://.godot/imported/small_tree.png-cf75decf0f8c1df0d335279ecd86f789.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://tree/small_tree.png" source_file="res://small_tree/small_tree.png"
dest_files=["res://.godot/imported/small_tree.png-6b7409adbeafd078c10945c05a21c2ab.ctex"] dest_files=["res://.godot/imported/small_tree.png-cf75decf0f8c1df0d335279ecd86f789.ctex"]
[params] [params]
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

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@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://d2re5mee0xayj"] [gd_scene load_steps=4 format=3 uid="uid://d2re5mee0xayj"]
[ext_resource type="Texture2D" uid="uid://bfyw8l1ubdnsj" path="res://tree/small_tree.png" id="1_1ao6o"] [ext_resource type="Texture2D" uid="uid://bfyw8l1ubdnsj" path="res://small_tree/small_tree.png" id="1_1ao6o"]
[ext_resource type="Script" uid="uid://clxosihgty8t5" path="res://tree/small_tree.gd" id="1_brd4x"] [ext_resource type="Script" uid="uid://clxosihgty8t5" path="res://small_tree/small_tree.gd" id="1_brd4x"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vb5bs"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_vb5bs"]
size = Vector2(32, 32) size = Vector2(32, 32)

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@@ -1,6 +1,6 @@
extends Node2D extends Node2D
@export var small_tree = preload("res://tree/small_tree.tscn") @export var small_tree = preload("res://small_tree/small_tree.tscn")
func _ready() -> void: func _ready() -> void:
randomize() randomize()