Moved godot files into a directory to keep things clean
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11
project/small_tree/small_tree.gd
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11
project/small_tree/small_tree.gd
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@@ -0,0 +1,11 @@
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extends Area2D
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var _durability: int = 3
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func _on_body_entered(body: Node2D) -> void:
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if body is Character:
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_durability -= 1
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body.repel_collision(self)
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if _durability <= 0:
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Inventory.add_item(Inventory.Wood.new())
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queue_free()
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