Moved godot files into a directory to keep things clean

This commit is contained in:
2025-11-05 15:35:08 +11:00
parent cb85608dfe
commit 9f48ca5ee0
28 changed files with 12 additions and 6 deletions

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extends Area2D
var _durability: int = 3
func _on_body_entered(body: Node2D) -> void:
if body is Character:
_durability -= 1
body.repel_collision(self)
if _durability <= 0:
Inventory.add_item(Inventory.Wood.new())
queue_free()

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@@ -0,0 +1 @@
uid://clxosihgty8t5

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bfyw8l1ubdnsj"
path="res://.godot/imported/small_tree.png-cf75decf0f8c1df0d335279ecd86f789.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://small_tree/small_tree.png"
dest_files=["res://.godot/imported/small_tree.png-cf75decf0f8c1df0d335279ecd86f789.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://d2re5mee0xayj"]
[ext_resource type="Texture2D" uid="uid://bfyw8l1ubdnsj" path="res://small_tree/small_tree.png" id="1_1ao6o"]
[ext_resource type="Script" uid="uid://clxosihgty8t5" path="res://small_tree/small_tree.gd" id="1_brd4x"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vb5bs"]
size = Vector2(32, 32)
[node name="Tree" type="Area2D"]
script = ExtResource("1_brd4x")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1ao6o")
offset = Vector2(16, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(16, 16)
shape = SubResource("RectangleShape2D_vb5bs")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]